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Sonic (SSB4)/Back throw: Difference between revisions

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[[File:SonicThrowBack.gif|thumb|270px|Hitbox visualization showing Sonic's back throw.]]
[[File:SonicThrowBack.gif|thumb|270px|Hitbox visualization showing Sonic's back throw.]]
==Overview==
==Overview==
Sonic performs a multi-flipping high speed version of {{s|wikipedia|tomoe nage}}. Prior to update 1.0.6, it was not only one of Sonic's strongest throws, but it was also one of the strongest back throws in the game.
Sonic performs a multi-flipping high speed version of {{s|wikipedia|tomoe nage}}. This throw has some usage potential, mostly as a K.O.er. It's high base knockback and the fact that it moves Sonic back makes if useful to setup an [[edgeguard]] attempt and it's knockback scaling is high enough to allow it to K.O. near edges. Combined with Sonic's relatively average grab range, this throw is fairly useful in competitive play.


==Update history==
==Update history==
Prior to update 1.0.6, Back throw was noticeably stronger, not only being one of Sonic's strongest throws, but it was also one of the strongest back throws in the game.
'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Knockback scaling|90|79}}.
*{{nerf|Knockback scaling|90|79}}.


==Hitboxes==
==Throw Data==
{|class="wikitable sortable"
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=7%
|af=3
|angle=140
|bk=70
|ks=79
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Throw Release
|43
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-  
|66
|Throw || 7% || 140° || 70 || 79 || — || No || Normal || Small
|-
!Interruptible
|67
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=42|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=48}}
{{FrameStripEnd}}


==Usage==
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}}
This throw has some usage potential, mostly as a K.O.er. It's high base knockback and the fact that it moves Sonic back makes if useful to setup an [[edgeguard]] attempt and it's knockback scaling is high enough to allow it to K.O. near edges. Combined with Sonic's relatively average grab range, this throw is fairly useful in competitive play.


{{technical data}}
{{MvSubNavSonic|g=SSB4}}
{{MvSubNavSonic|g=SSB4}}
[[Category:Sonic (SSB4)]]
[[Category:Sonic (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Latest revision as of 05:45, August 18, 2020

Hitbox visualization showing Sonic's back throw.

Overview[edit]

Sonic performs a multi-flipping high speed version of tomoe nage. This throw has some usage potential, mostly as a K.O.er. It's high base knockback and the fact that it moves Sonic back makes if useful to setup an edgeguard attempt and it's knockback scaling is high enough to allow it to K.O. near edges. Combined with Sonic's relatively average grab range, this throw is fairly useful in competitive play.

Update history[edit]

Prior to update 1.0.6, Back throw was noticeably stronger, not only being one of Sonic's strongest throws, but it was also one of the strongest back throws in the game.

Super Smash Bros. 4 1.0.6

  • Nerf Knockback scaling: 90 → 79.

Throw Data[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 7% AngleIcon140.png Forwards 70 79 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 60 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Timing[edit]

Invincibility 1-18
Throw Release 43
Animation length 66
Interruptible 67
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point