Super Smash Bros. series
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Shield jump: Difference between revisions

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[[File:Shieldjumper.gif|thumb|200px|Jigglypuff's shield jump's usefulness in the [[Brinstar Escape Shaft]] in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]].]]
[[File:Shieldjumper.gif|thumb|200px|Jigglypuff's shield jump's usefulness in the [[Brinstar Escape Shaft]] in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]].]]
[[Jigglypuff]] has the most notable shield jump of all the characters in the series. In all four of its appearances, breaking Jigglypuff's shield will cause it to shield jump extremely high, due to incurring a large amount of knockback from the break. Under most circumstances, Jigglypuff will invariably pass the upper blast line and be KOed. The only way to prevent this is to either have a ceiling stop Jigglypuff's shield jump or for another character to inflict knockback as it is being sent flying away; the extreme speed of Jigglypuff's jump, however, makes the former a more likely possibility for stopping the self-destruct. If the shield jump is stopped by a ceiling, it can however not be [[tech]]ed.
[[Jigglypuff]] has the most notable shield jump of all the characters in the series. In all four of its appearances, breaking Jigglypuff's shield will cause it to shield jump extremely high, due to incurring a large amount of knockback from the break. Under most circumstances, Jigglypuff will invariably pass the upper blast line and be KOed. The only way to prevent this is to either have a ceiling stop Jigglypuff's shield jump or for another character to inflict knockback as it is being sent flying away; the extreme speed of Jigglypuff's jump, however, makes the former a more likely possibility for stopping the self-destruct. If the shield jump is stopped by a ceiling, it can however not be [[tech]]ed.
In ''SSB4'', Jigglypuff will never get Star or Screen KO'd by the jump due to it's extreme speed.


The reason for Jigglypuff's high shield jump has never been explained within the games or related material.
The reason for Jigglypuff's high shield jump has never been explained within the games or related material.

Revision as of 11:26, June 15, 2016

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Not to be confused with Shield break jump, or jump out of shield.
King Dedede breaking his shield, causing a shield jump in Brawl.

Shield jump is an aspect of every character's shield in each Super Smash Bros. game.

Overview

Every attack in the Super Smash Bros. series can damage a shield. As the shield gets attacked, it gets gradually smaller, until the point where the shield disappears, in which case a shield jump occurs. When a character breaks their shield, he/she will be knocked into the air, effectively helpless, and fall to the floor. The character will then be stunned and vulnerable for a various amount of time. Having a shield break will most likely result in a KO, if not a high amount of damage, as the player with the broken shield is left standing vulnerable to charged smash attacks and other strong yet slow attacks.

In Melee, having one's shield broken by an opponent will reward them with the Shattered Shield bonus, worth −1000 points, while breaking their own shield will reward them the Shield Stupidity bonus, worth −2000 points. Breaking another opponent's shield will reward the character the Shield Buster bonus, worth 2500 points. All of these bonuses can stack, and performing the required tasks multiple times will proportionally increase their value.

Jigglypuff's shield jump

Jigglypuff's shield being broken in Smash 64, demonstrating how Jigglypuff jumps past the upper blast line when this occurs.
Captain Falcon breaks Jigglypuff's shield in Smash 64, causing it to do an extremely high jump and get Star KO'd.
Jigglypuff's shield jump's usefulness in the Brinstar Escape Shaft in Super Smash Bros. Melee's Adventure Mode.

Jigglypuff has the most notable shield jump of all the characters in the series. In all four of its appearances, breaking Jigglypuff's shield will cause it to shield jump extremely high, due to incurring a large amount of knockback from the break. Under most circumstances, Jigglypuff will invariably pass the upper blast line and be KOed. The only way to prevent this is to either have a ceiling stop Jigglypuff's shield jump or for another character to inflict knockback as it is being sent flying away; the extreme speed of Jigglypuff's jump, however, makes the former a more likely possibility for stopping the self-destruct. If the shield jump is stopped by a ceiling, it can however not be teched.

In SSB4, Jigglypuff will never get Star or Screen KO'd by the jump due to it's extreme speed.

The reason for Jigglypuff's high shield jump has never been explained within the games or related material.

Advantages

The first noticeable advantage became clear in Melee's Adventure Mode, when the player has to escape the exploding Brinstar. Consisting of a vertical climb, the time taken to complete the level can be reduced greatly by using the shield jump. However, as this technique requires shield breaking, the Shield Stupidity bonus, worth -2000 points, is awarded to the player. The shield jump can also allow Jigglypuff to reach places in Brawl's Subspace Emissary few others could, and complete stages, such as Glacial Peak, in record time.

Custom stages in Brawl

Jigglypuff can be seen in the top-right corner, high above the other fighters.

Brawl's introduction of custom stages created a new use for shield jumping: a platform high above the main battlefield that provides Jigglypuff with a camping spot that few other characters can reach or even hit with ranged attacks. Only Pit and R.O.B. can reach a similar height normally, although Meta Knight and Kirby, using their throws, and other characters, using bomb jumps can also potentially threaten Jigglypuff.

The Super Jiggly Jump

The Super Jiggly Jump is a superjump glitch in Super Smash Bros. Brawl involving Jigglypuff on New Pork City.

For this glitch to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it will skim the wall and continue flying without getting KOed. If either mushroom is used during this time, escaping the stun when turning back to normal size is possible, thus enabling the player to move freely during the fall.

It can also be performed while standing under certain blocks in the Mushroomy Kingdom stage.

Videos

Smash 64

<youtube>4D1_V6Y2s2k</youtube>

Melee

<youtube>cMYxIIE4vWc</youtube>