Sheik (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:SheikRapidJabSSBU.gif|thumb| | [[File:SheikRapidJabSSBU.gif|thumb|250px|Hitbox visualization showing Sheik's rapid jab.]] | ||
[[File:SheikRapidJabFinisherSSBU.gif|thumb| | [[File:SheikRapidJabFinisherSSBU.gif|thumb|250px|Hitbox visualization showing Sheik's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | !Hitstun | ||
! Shieldstun | !Shieldstun | ||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 14: | Line 14: | ||
|damage=0.3% | |damage=0.3% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=15 | |ks=15 | ||
Line 32: | Line 33: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |9× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.3% | |damage=0.3% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=15 | |ks=15 | ||
Line 55: | Line 57: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |9× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 61: | Line 63: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=132 | |ks=132 | ||
Line 83: | Line 86: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=132 | |ks=132 | ||
Line 105: | Line 109: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=132 | |ks=132 | ||
Line 126: | Line 131: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 7, 9, 11 | |2-3, 14-15 | ||
|- | |||
!Rapid jab | |||
|5, 7, 9, 11, 13 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 01:36, July 2, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 14-15 |
---|---|
Rapid jab | 5, 7, 9, 11, 13 |
Finisher | 5-6 |
Interruptible | 36 |
Animation length | 52 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|