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Hitbox visualization showing Sheik's side special, Burst Grenade
Hitbox visualization showing Sheik's side special explosion, Burst Grenade
Hitbox visualization showing Sheik's thrown side special, Burst Grenade
Overview[edit]
Hitboxes[edit]
Special move[edit]
The throw's base damage is always 1%, whereas the detonation's windboxes deal damage equal to the speed the grenade is moving at during each hit, following the item throw damage formula, for around 0.1% to 0.9% per hit. Likewise, the explosion deals 12.6% damage, equal to 13 - 0.4 via the formula.
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| Throw
|
| 0 |
0 |
0 |
1.0% |
0 |
 |
Speed-based |
20 |
100 |
0 |
 |
0.9 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
No stage |
All |
 |
 |
 |
 |
 |
|
| Detonation, windboxes
|
| 0 |
0 |
3 |
0.0% |
0 |
 |
Standard |
0 |
100 |
20 |
 |
13.0 |
top |
0.0 |
0.0 |
0.0 |
0.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
None |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
3 |
0.0% |
0 |
 |
Standard |
0 |
100 |
25 |
 |
24.0 |
top |
0.0 |
0.0 |
0.0 |
0.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
None |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Detonation, explosion
|
| 0 |
0 |
0 |
13.0% |
0 |
 |
Forward |
35 |
100 |
0 |
 |
12.0 |
top |
0.0 |
0.0 |
0.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
1 |
0.0% |
0 |
 |
Forward |
0 |
100 |
40 |
 |
24.0 |
top |
0.0 |
0.0 |
0.0 |
0.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
None |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
1 |
0.0% |
0 |
 |
Forward |
0 |
100 |
30 |
 |
24.0 |
top |
0.0 |
0.0 |
0.0 |
0.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
None |
 |
All |
All |
 |
 |
 |
 |
 |
|
Grenade item[edit]
Per the item throw damage formula, the damage of the grenade when thrown is equal to 5 - 0.4 + throw speed.
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
5.0% |
0 |
 |
Speed-based |
10 |
100 |
0 |
 |
1.0 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
No stage |
All |
 |
 |
 |
 |
 |
|
The following timings are when the grenade is detonated as soon as possible. In the air, the move enables ledge grabs from both sides as soon as Sheik lets go of the grenade.
| Grenade throw
|
13-38
|
| Grenade detachment
|
39
|
| Detonation windboxes
|
67-84 (rehit rate: 3)
|
| Explosion
|
88-91
|
| Interruptible (grounded)
|
70
|
| Animation length (grounded)
|
92
|
| Interruptible (aerial)
|
80
|
| Animation length (aerial)
|
88
|