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Hitbox visualization showing Sheik's neutral special, Needle Storm
Overview[edit]
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Clean hit
|
0 |
0 |
0 |
1.5% |
0 |
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Forward |
0 |
167 |
0 |
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1.5 |
top |
0.0 |
0.0 |
0.0 |
0.8× |
1.0× |
0% |
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Slash |
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All |
All |
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The late hit reduces damage to 0.8%.
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Charge-canceling the move incurs 4 frames of lag before the selected action.
Charges between
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7-8
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Needle addition frames
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8, 23, 38, 53, 68, 83
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Interruptible
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87
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Animation length (grounded)
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108
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Animation length (aerial)
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101
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Charges between
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7-8
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Needles (clean hits)
|
11-15, 14-18, 17-21, 20-24, 23-27, 26-30
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Needles (late hits)
|
16-19, 19-22, 22-25, 25-28, 28-31, 31-34
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Interruptible (grounded)
|
49
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Animation length (grounded)
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69
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Interruptible (aerial)
|
43
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Animation length (aerial)
|
47
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Needle 1 |
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Needle 2 |
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Needle 3 |
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Needle 4 |
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Needle 5 |
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Needle 6 |
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Grounded |
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Aerial |
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Landing[edit]
The charging animation is shorter (108 frames → 99 (grounded), 101 → 95 (aerial)), reducing the time before Kirby can fast fall, grab ledges, or activate a held Assist Trophy after it.
Parameters[edit]
Charging speed multiplier
|
1.2 (3.0.0 onward) 1 (before 3.0.0)
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Maximum needles
|
6
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Grounded needle X/Y offsets
|
[0, 0.1]
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Aerial needle X/Y offsets
|
[10, 7]
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Aerial needle shot angle
|
-35°
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Landing lag
|
12 frames (7.0.0 onward) 16 frames (before 7.0.0)
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Needles[edit]
Travel speed
|
10
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Lifetime
|
9 frames
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Lifetime after sticking to a surface
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120 frames
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Height randomness
|
0.5
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Can pierce opponents?
|
No
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