Sheik (SSB4)/Neutral special/Default
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< Sheik (SSB4) | Neutral special(Redirected from Sheik (SSB4)/Neutral special)
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Overview[edit]
Update History[edit]
1.0.4/
1.0.0
Grounded version ending lag (FAF 41/48 → 47/54).
Needle duration (12 frames → 10).
Hitboxes[edit]
| ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 1.9% | 0 | 0 | 180 | 0 | 1.5 | 0 | 0.0 | 0.0 | 0.0 | 1.0x | 0.8x | 0% | |||||||||
Timing[edit]
Charge[edit]
Charge-canceling the move with shield incurs 8 frames of lag.
| Charges between | 7-8 |
|---|---|
| Needle addition frames | 8, 26, 44, 62, 80, 98 |
| Interruptible | 102 |
| Animation length (grounded) | 124 |
| Animation length (aerial) | 117 |
| Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Aerial |
Attack[edit]
| Charges between | 7-8 |
|---|---|
| Needles (clean hits) | 11-13, 14-16, 17-19, 20-22, 23-25, 26-28 |
| Needles (late hits) | 14-19, 17-22, 20-25, 23-28, 26-31, 29-34 |
| Interruptible | 54 |
| Animation length (grounded) | 69 |
| Animation length (aerial) | 47 |
| Needle 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Needle 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Needle 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Needle 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Needle 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Needle 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Aerial |
Landing lag[edit]
| Animation length | 30 |
|---|
Lag time |
Charge interval |
Hitbox |
Hitbox change |
State change |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
| Charging animation speed multiplier | 1 |
|---|---|
| Maximum needles | 6 |
| Grounded needle X/Y offsets | [0, 0.1] |
| Aerial needle X/Y offsets | [10, 7] |
| Aerial needle shot angle | -35° |
| Landing lag | 30 frames |
Needles[edit]
| Travel speed | 10 |
|---|---|
| Lifetime | 10 frames (1.1.5 onward) 12 (before 1.1.5) |
| Lifetime after sticking to a surface | 120 frames |
| Height randomness | 0.5 |
| Can pierce opponents? | No |
|