Sheik (SSBU)/Down smash: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Down smash connects more reliably.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Down smash has less startup (frame 11/18 → 8/15), with its total duration reduced as well (FAF 52 → 49).}} | |||
*{{buff|One of the hitboxes on down smash's first hit has been extended (Y offset: 8u → 5.2u-8u; Z offset: 7u → 0u-7u), while another of them launches at an angle more towards Sheik (140° → 165°). This allows it to connect more reliably into the second hit.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|g=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow |
Revision as of 13:34, July 30, 2020
Overview
Update History
- Down smash connects more reliably.
- Down smash has less startup (frame 11/18 → 8/15), with its total duration reduced as well (FAF 52 → 49).
- One of the hitboxes on down smash's first hit has been extended (Y offset: 8u → 5.2u-8u; Z offset: 7u → 0u-7u), while another of them launches at an angle more towards Sheik (140° → 165°). This allows it to connect more reliably into the second hit.
Hitboxes
Timing
Charges between | 1-2 |
---|---|
Hit 1 | 8-9 |
Hit 2 | 15-16 |
Interruptible | 49 |
Animation length | 79 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|