Sheik (SSBM)/Down smash
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Overview[edit]
Sheik does a long-ranged breakdance kick consisting of multiple hits. The move has low knockback and KO potential, but is a decent panic and escape option due to its fast startup and long range, and is a useful edgeguarding option on opponents recovering low. It is not commonly used in combos, but can be used after a down throw on fastfallers. Is essentially safe on shield against most characters, but is vulnerable to Wavedash OoS -> Shine from Fox and some quick long ranged aerials like Marth's Forward Air.
Hitboxes[edit]
Timing[edit]
Attack[edit]
| Charges between | 2-3 |
|---|---|
| Legs Intangible | 5 |
| Hit 1 | 5-9 |
| Hit 2 | 16-19 |
| Hit 3 | 22-24 |
| Interruptible | 46 |
| Animation length | 49 |
| Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||
| Legs |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|