Sheik (SSBM)/Up tilt
Overview[edit]
A two-hit axe kick. Very versatile as a combo starter, combo filler, anti-air, and pressure tool, with exceptionally low recovery (a single frame if interrupted with another action) that makes it her safest grounded move on shield. The fairly tall first hitbox of the move serves as a solid anti-air at low to mid percent, and will usually combo into the second hit, a very effective launcher that will often combo into a grab or a forward tilt. At higher percents, the first hit will usually combo into her aerials against non-floaties. Due to its short horizontal range, it is less effective as a poking and walling option than forward tilt and down tilt, but works well as a fast and rewarding move in close range scrambles.
A notable feature of this move is that it hits slightly behind Sheik towards the end of the active frames. If the second hit connects on shield in this scenario, it is up to +2, making it by far the best tilt in the game in terms of raw frame data. The extremely short recovery of this move ensures that the second hit is at worst -2 when hit facing forwards.
Hitboxes[edit]
Timing[edit]
| Hit 1 | 5-10 |
|---|---|
| Hit 2 | 19-24 |
| Interruptible | 26 |
| Animation length | 33 |
Lag time |
Hitbox |
Interruptible |
|