This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.
Overview
Update History
- Scintilla's last hit has a larger hitbox (9u → 11u (not activated), 16-22u → 18-24u (activated)), allowing it to connect more reliably from the multi-hits.
Hitboxes
Miss
Hit
ID 0 is used for minimum and ID 1 is used for maximum, never at once.
Timing
Miss
Counter | 7-27 |
---|---|
Multihits | 38-52 |
Final hit | 53 |
Interruptible | 87 |
Animation length | 109 |
Hit
Intangibility | 1-11 |
---|---|
Multihits | 7-21 |
Final hit | 22 |
Interruptible | 52 |
Animation length | 78 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Counter |
Intangible |
Prop event |
Interruptible |
|