Samus (SSBB)/Up throw
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Overview
Throw and Hitbox Data
Hitbox
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 10 | 100 | 0 | 4.0 | 47 | 0.0 | 0.0 | 0.0 | 0.0x | 0.0x | 0% | Shock |
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 80 | 70 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing
The speed of this throw depends on the opponent's weight.
Baseline | |
---|---|
Invincibility | 1-8 |
Hits 1-5 | 14, 16, 18, 20, 22 |
Throw Release | 28 |
Animation length | 41 |
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 9.52 | 10.5 | 10.92 | 11.06 | 11.2 | 11.34 | 11.48 | 11.9 | 12.18 | 12.6 | 12.88 | 13.02 | 13.16 | 13.3 | 13.58 | 13.72 | 14 | 14.28 | 14.56 | 14.7 | 14.84 | 14.98 | 15.12 | 15.26 | 15.4 | 15.68 | 15.82 | 16.24 | 16.8 |
Hit 2 | 10.88 | 12 | 12.48 | 12.64 | 12.8 | 12.96 | 13.12 | 13.6 | 13.92 | 14.4 | 14.72 | 14.88 | 15.04 | 15.2 | 15.52 | 15.68 | 16 | 16.32 | 16.64 | 16.8 | 16.96 | 17.12 | 17.28 | 17.44 | 17.6 | 17.92 | 18.08 | 18.56 | 19.2 |
Hit 3 | 12.24 | 13.5 | 14.04 | 14.22 | 14.4 | 14.58 | 14.76 | 15.3 | 15.66 | 16.2 | 16.56 | 16.74 | 16.92 | 17.1 | 17.46 | 17.64 | 18 | 18.36 | 18.72 | 18.9 | 19.08 | 19.26 | 19.44 | 19.62 | 19.8 | 20.16 | 20.34 | 20.88 | 21.6 |
Hit 4 | 13.6 | 15 | 15.6 | 15.8 | 16 | 16.2 | 16.4 | 17 | 17.4 | 18 | 18.4 | 18.6 | 18.8 | 19 | 19.4 | 19.6 | 20 | 20.4 | 20.8 | 21 | 21.2 | 21.4 | 21.6 | 21.8 | 22 | 22.4 | 22.6 | 23.2 | 24 |
Hit 5 | 14.96 | 16.5 | 17.16 | 17.38 | 17.6 | 17.82 | 18.04 | 18.7 | 19.14 | 19.8 | 20.24 | 20.46 | 20.68 | 20.9 | 21.34 | 21.56 | 22 | 22.44 | 22.88 | 23.1 | 23.32 | 23.54 | 23.76 | 23.98 | 24.2 | 24.64 | 24.86 | 25.52 | 26.4 |
Throw | 19.04 | 21 | 21.84 | 22.12 | 22.4 | 22.68 | 22.96 | 23.8 | 24.36 | 25.2 | 25.76 | 26.04 | 26.32 | 26.6 | 27.16 | 27.44 | 28 | 28.56 | 29.12 | 29.4 | 29.68 | 29.96 | 30.24 | 30.52 | 30.8 | 31.36 | 31.64 | 32.48 | 33.6 |
Animation length | 27.88 | 30.75 | 31.98 | 32.39 | 32.8 | 33.21 | 33.62 | 34.85 | 35.67 | 36.9 | 37.72 | 38.13 | 38.54 | 38.95 | 39.77 | 40.18 | 41 | 41.82 | 42.64 | 43.05 | 43.46 | 43.87 | 44.28 | 44.69 | 45.1 | 45.92 | 46.33 | 47.56 | 49.2 |
Baseline | |||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Trivia
Against most lightweight characters (who are lighter than Peach), some of the hitboxes won't come out, with the move only having three or four hits (instead of five), depending on the character. This is because the throw is weight dependent and the hitboxes are only active for one frame. Against characters with specific weight values, the throw plays at a speed where a frame or even two where a hitbox comes out is skipped completely. This causes the throw to only deal 7% or 8% to some characters, rather than 9%.
This list shows the characters affected by it:
3 hits | 4 hits |
---|---|
|