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Samus (SSBB)/Back aerial: Difference between revisions

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{{SSBB|Samus}} turns and kicks behind her. A good spacer, with [[KO]] potential if hit at the tiny sweetspot at the edge of her foot. It is one of the fastest [[back aerial]]s in the game, and is Samus' shortest aerial. It has potential to combo into an {{mvsub|Samus|SSBB|up aerial}}, more back aerials, and sometimes a {{b|Screw Attack|move}} if hit at the leg hitbox. It has humongous [[reach]], due to Samus' giant limbs. On certain stages, such as {{SSBB|Battlefield}}, this can be used after an edge drop →[[wall jump]] to fight off edgeguarders.
{{SSBB|Samus}} turns and kicks behind her. A good spacer, with [[KO]] potential if hit at the tiny sweetspot at the edge of her foot. It is one of the fastest [[back aerial]]s in the game, and is Samus' shortest aerial. It has potential to combo into an {{mvsub|Samus|SSBB|up aerial}}, more back aerials, and sometimes a {{b|Screw Attack|move}} if hit at the leg hitbox. It has humongous [[reach]], due to Samus' giant limbs. On certain stages, such as {{SSBB|Battlefield}}, this can be used after an edge drop →[[wall jump]] to fight off edgeguarders.
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=30
|ks=95
|fkv=0
|r=252000
|bn=12
|ypos=-60000
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=14%
|angle=361
|bk=42
|ks=88
|fkv=0
|r=288000
|bn=12
|ypos=390000
|ff=66000
|rawflags=XX11100110XXXX11XX00010X10X00000
}}
{{BrawlHitboxTableRow
|id=2
|damage=10%
|angle=361
|bk=30
|ks=90
|fkv=0
|r=120000
|bn=12
|ypos=210000
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-8
|-
!Hitbox
|9-10
|-
!Ending autocancel
|32-
|-
!Interruptible
|40
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=29}}
|-
{{FrameStrip|t=Autocancel|c=8}}{{FrameStrip|t=Blank|c=23}}{{FrameStrip|t=Autocancel|c=8}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
!Animation length
|11
|-
|}
 
{{FrameStripStart}}
|{{FrameStrip|t=Lag|c=11}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavSamus|g=SSBB}}
{{MvSubNavSamus|g=SSBB}}

Revision as of 03:29, March 20, 2020

Overview

Samus turns and kicks behind her. A good spacer, with KO potential if hit at the tiny sweetspot at the edge of her foot. It is one of the fastest back aerials in the game, and is Samus' shortest aerial. It has potential to combo into an up aerial, more back aerials, and sometimes a Screw Attack if hit at the leg hitbox. It has humongous reach, due to Samus' giant limbs. On certain stages, such as Battlefield, this can be used after an edge drop →wall jump to fight off edgeguarders.

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 Sakurai angle 30 95 0 4.2 12 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 14% 0 Sakurai angle 42 88 0 4.8 12 0.0 6.5 0.0 1.0x 1.1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 10% 0 Sakurai angle 30 90 0 2.0 12 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Attack

Initial autocancel 1-8
Hitbox 9-10
Ending autocancel 32-
Interruptible 40
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 11
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible