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Line 18: |
Line 18: |
| *{{buff|Hadoken has gained above-average shieldstun multipliers (1.2× (weak)/1.13× (medium)/1.06× (strong)), improving its safety against shields.}} | | *{{buff|Hadoken has gained above-average shieldstun multipliers (1.2× (weak)/1.13× (medium)/1.06× (strong)), improving its safety against shields.}} |
| *{{buff|Shakunetsu Hadoken's looping hits use the autolink angle (60°/0° → 366°), allowing them to connect more reliably.}} | | *{{buff|Shakunetsu Hadoken's looping hits use the autolink angle (60°/0° → 366°), allowing them to connect more reliably.}} |
| | '''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' |
| | *{{buff|Hadoken, and in turn True Hadoken, deal more damage (7% (light)/7.5% (medium)/8% (heavy) → 9%/9.5%/10%)}} |
| | *{{buff|Shakunetsu Hadoken's last hit deals more damage (7.3% → 9.3%)}} |
| | *{{change|Input multiplier reduced, but overall damage is still higher due to the base damage increase (1.25× → 1.2×)}} |
| | *{{nerf|All variants have less base knockback (Hadoken: 68/68/67 → 67/67/66, 58 → 57 (late, light and medium), 58/68/58 → 57/67/57 (late, heavy), Shakunetsu Hadoken: 60 → 58 (last hit))}} |
| | |
| ==Hitboxes== | | ==Hitboxes== |
| ===Light=== | | ===Light=== |
Revision as of 03:17, December 10, 2021
Hitbox visualization showing Ryu's light neutral special,
Hadoken.
Hitbox visualization showing Ryu's medium neutral special,
Hadoken.
Hitbox visualization showing Ryu's Heavy neutral special,
Hadoken.
Overview
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Update History
3.1.0
- All variants of Hadoken have slightly less startup lag (frame 13 → 12).
- All variants of Hadoken deal more damage (Hadoken: 6% (light)/6.5% (medium)/7% (heavy) → 7%/7.5%/8%, true Hadoken: 7.5%/8.1%/8.7% → 8.7%/9.3%/10%, Shakunetsu Hadoken: 5% → 7.3%).
- All variants of Hadoken had their travel speeds adjusted, increasing their versatility (light: 0.9 → 0.8, medium: 1.2 → 1.3, heavy: 1.5 → 1.8).
- Light regular Hadoken has a longer duration (75 frames → 82).
- Heavy Hadoken and light Shakunetsu Hadoken have shorter durations (60 frames → 50 (regular), 60 → 55 (H. Shakunetsu), 75 → 68 (L. Shakunetsu)).
7.0.0
- Hadoken has gained above-average shieldstun multipliers (1.2× (weak)/1.13× (medium)/1.06× (strong)), improving its safety against shields.
- Shakunetsu Hadoken's looping hits use the autolink angle (60°/0° → 366°), allowing them to connect more reliably.
13.0.1
- Hadoken, and in turn True Hadoken, deal more damage (7% (light)/7.5% (medium)/8% (heavy) → 9%/9.5%/10%)
- Shakunetsu Hadoken's last hit deals more damage (7.3% → 9.3%)
- Input multiplier reduced, but overall damage is still higher due to the base damage increase (1.25× → 1.2×)
- All variants have less base knockback (Hadoken: 68/68/67 → 67/67/66, 58 → 57 (late, light and medium), 58/68/58 → 57/67/57 (late, heavy), Shakunetsu Hadoken: 60 → 58 (last hit))
Hitboxes
Light
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
Late hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
Medium
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
1 |
0 |
0 |
7.5% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
2 |
0 |
0 |
7.5% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
Late hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
1 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
2 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
Heavy
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
1 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -3.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -3.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
Late hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
1 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
Light Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-2.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
0.3 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Medium Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-2.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
-0.2 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Heavy Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
200 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-3.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
-0.2 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Timing
The final hit of Shakunetsu Hadoken is triggered after an opponent is hit 5 times maximum. It appears 4 frames after the previous hit.
Light (clean, late)
|
12-18, 19-93
|
Medium (clean, late)
|
12-17, 18-78
|
Heavy (clean, late)
|
12-16, 17-61
|
Light Shakunetsu (clean, late)
|
12-21, 22-79
|
Medium Shakunetsu (clean, late)
|
12-20, 21-72
|
Heavy Shakunetsu (clean, late)
|
12-19, 20-66
|
Interruptible
|
57
|
Animation length
|
81
|
Light |
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Medium |
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Heavy |
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Ryu |
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H Shakunetsu |
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M Shakunetsu |
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L Shakunetsu |
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Ryu's moveset
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