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Robo Burner: Difference between revisions

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'''Robo Burner''' ({{ja|ロボバーナー|Robo Bānā}}, ''Robo Burner'') is [[R.O.B.]]'s [[up special move]].  
'''Robo Burner''' ({{ja|ロボバーナー|Robo Bānā}}, ''Robo Burner'') is [[R.O.B.]]'s [[up special move]].  
==Overview==  
==Overview==  
The move is a very effective [[recovery]] move. Although it deals no damage, it can be used, then deactivated for an attack, then reactivated, making it extremely useful for edge guarding. Robo Burner relies on fuel, which automatically charges when R.O.B. is touching the ground, taking about 1.5 seconds to fully charge.
R.O.B. jets upwards. Although the move deals no damage, it does not put R.O.B. into a [[helpless]] state after he uses it, unlike most up special moves, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can go for another Robo Burner, use any other special, use any aerial attack, [[fast fall]], or [[air dodge]], making it a very versatile move. Robo Burner relies on fuel, which automatically charges when R.O.B. is touching the ground, taking about 1.5 seconds to fully charge.


Robo Burner can propel R.O.B. great distances, both vertically and horizontally, making it, arguably, one of the best recovery moves in the game. However, since it is unable to charge when in the air, aggressive edge guarding on the opponent's part can prevent R.O.B. from safely returning, by simply forcing R.O.B. away from safety until his fuel runs out. An effective way to overcome this strategy is by floating considerably beneath the platform, making edge guarding either difficult or suicidal, then jetting upwards and grabbing onto the ledge.
Robo Burner can propel R.O.B. great distances, both vertically and horizontally, making it, arguably, one of the best recovery moves in the game. However, since it is unable to charge when in the air, aggressive edge guarding on the opponent's part can prevent R.O.B. from safely returning, by simply forcing R.O.B. away from safety until his fuel runs out. An effective way to overcome this strategy is by floating considerably beneath the platform, making edge guarding either difficult or suicidal, then jetting upwards and grabbing onto the ledge.
Unlike most up special moves, Robo Burner does not put R.O.B. into a [[helpless]] state after he uses it, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can use Robo Burner, use any other special, use any aerial attack, [[fastfall]], or [[air dodge]].


Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]], not counting [[Gliding]] or [[Peach]]'s two floating abilities.
Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]], not counting [[Gliding]] or [[Peach]]'s two floating abilities.
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==Origin==
==Origin==
[[File:Robwariowaresmoothmoves.png|thumb|R.O.B. as it appears as a boss in WarioWare: Smooth Moves]]
[[File:Robwariowaresmoothmoves.png|thumb|R.O.B. as it appears as a boss in ''WarioWare: Smooth Moves'']]
The move doesn't have a true origin and is most likely original to Super Smash Bros. ; however, he made an appearance in a microgame from ''{{s|mariowiki|WarioWare: Smooth Moves}}'' as a boss. He was seemingly able to hover in the air while trying to shoot the player with an NES Zapper.
The move doesn't have a true origin and is original to ''Super Smash Bros.''; however, in a microgame from ''{{s|mariowiki|WarioWare: Smooth Moves}}'' as a boss, R.O.B. was seemingly able to hover in the air while trying to shoot the player down with a {{s|wikipedia|NES Zapper}}.
{{clear}}
{{clear}}


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==Trivia==
==Trivia==
*While using this move, R.O.B. cannot [[Fast falling|fast fall]]. This also negates the fast falling effects from the [[Metal Box]] and the [[Super Mushroom]].
*While using this move, R.O.B. cannot [[fast fall]]. This also negates the fast falling effects from the [[Metal Box]] and the [[Super Mushroom]].


{{Special Moves|char=R.O.B.}}
{{Special Moves|char=R.O.B.}}

Revision as of 20:23, August 28, 2019

Robo Burner
Robo Burner SSB4 WiiU.jpeg
Robo Burner in Super Smash Bros. for Wii U.
User R.O.B.
Universe R.O.B.
Flies into the air or hovers with its thrusters. Can also attack while airborne.
—Description from Ultimate's Move List

Robo Burner (ロボバーナー, Robo Burner) is R.O.B.'s up special move.

Overview

R.O.B. jets upwards. Although the move deals no damage, it does not put R.O.B. into a helpless state after he uses it, unlike most up special moves, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can go for another Robo Burner, use any other special, use any aerial attack, fast fall, or air dodge, making it a very versatile move. Robo Burner relies on fuel, which automatically charges when R.O.B. is touching the ground, taking about 1.5 seconds to fully charge.

Robo Burner can propel R.O.B. great distances, both vertically and horizontally, making it, arguably, one of the best recovery moves in the game. However, since it is unable to charge when in the air, aggressive edge guarding on the opponent's part can prevent R.O.B. from safely returning, by simply forcing R.O.B. away from safety until his fuel runs out. An effective way to overcome this strategy is by floating considerably beneath the platform, making edge guarding either difficult or suicidal, then jetting upwards and grabbing onto the ledge.

Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind Villager's Balloon Trip, not counting Gliding or Peach's two floating abilities.

As a side note, some R.O.B. Blaster enemies in the Subspace Emissary have the ability to use Robo Burner for an unlimited amount of time, allowing them to chase fighters down and constantly fire Robo Beams at them.

In Super Smash Bros. Ultimate, a gauge has been added to R.O.B.'s chassis, displaying the amount of fuel remaining for the move.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Robo Burner 2. Robo Rocket 3. High-Speed Burner
ROBUp1-SSB4.png
ROBUp2-SSB4.png
ROBUp3-SSB4.png
"Use your thrusters to fly or hover in the air. You can also attack while airborne." "Quickly sends you high into the air. Unable to hover like Robo Burner." "You can fly around faster, but it burns through your fuel more quickly."
  1. Robo Burner: Default.
  2. Robo Rocket: Launches into the air, but can't hover. It deals damage and can even Meteor Smash.
  3. High-Speed Burner: Travels faster through the air, but also runs out of fuel faster.

Origin

R.O.B. as it appears as a boss in WarioWare: Smooth Moves

The move doesn't have a true origin and is original to Super Smash Bros.; however, in a microgame from WarioWare: Smooth Moves as a boss, R.O.B. was seemingly able to hover in the air while trying to shoot the player down with a NES Zapper.

Gallery

Trivia