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Robo Beam: Difference between revisions

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'''Robo Beam''' ({{ja|ロボビーム|Robobīmu}}, ''Robo Beam'') is [[R.O.B.]]'s [[neutral special]] move. The attack is a thin, crimson laser that does a small amount of damage (normally 5%) and has decent stun potential. It can be angled up or down and ricochet off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or else he will shoot a short-ranged burst that can only hit opponents at point-blank range. Despite its significantly shorter range, the uncharged version deals more damage.
'''Robo Beam''' ({{ja|ロボビーム|Robobīmu}}, ''Robo Beam'') is [[R.O.B.]]'s [[neutral special]] move. The attack is a thin, crimson laser that does a small amount of damage (normally 5%) and has decent stun potential. It can be angled up or down and ricochet off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or else he will shoot a short-ranged burst that can only hit opponents at point-blank range. Despite its significantly shorter range, the uncharged version deals more damage than the standard Robo Beam.


When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the '''Super Robo Beam'''. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, [[flame]] type damage, starting at 9%.  
When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the '''Super Robo Beam'''. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, [[flame]] type damage, starting at 9%.  

Revision as of 01:12, June 30, 2016

"Laser" redirects here. For Fox and Falco's neutral special move, see Blaster.
Robo Beam
Robo Beam SSB4.jpg
Robo Beam in Super Smash Bros. for Nintendo 3DS.
User R.O.B.
Universe '

Robo Beam (ロボビーム, Robo Beam) is R.O.B.'s neutral special move. The attack is a thin, crimson laser that does a small amount of damage (normally 5%) and has decent stun potential. It can be angled up or down and ricochet off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or else he will shoot a short-ranged burst that can only hit opponents at point-blank range. Despite its significantly shorter range, the uncharged version deals more damage than the standard Robo Beam.

When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the Super Robo Beam. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, flame type damage, starting at 9%.

In The Subspace Emissary, R.O.B. Blasters use a purple Robo Beam, although it is shorter and cannot be charged.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Robo Beam 2. Wide-Angle Beam 3. Infinite Robo Beam
ROBNeutral1-SSB4.png
ROBNeutral2-SSB4.png
ROBNeutral3-SSB4.png
"Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor." "A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage." "Never runs out of charge, but isn't as strong as the standard Robo Beam."
  1. Robo Beam: Default.
  2. Wide-Angle Beam: R.O.B. can aim on a much wider arc, but it has slightly longer start-up and deals less damage.
  3. Infinite Robo Beam: Robo Beam can be fired consecutively, but it takes longer to charge to Super Robo Beam. It also deals less damage, has slightly longer start-up and both beams lose their ability to ricochet.

Origin

Art showing R.O.B.'s glowing, unending gaze.
An advertisement snippet showing R.O.B.'s glowing eyes.

Robo Beam is virtually identical in function (including the ricochet) to the Laser copy ability from the Kirby series. R.O.B. has no relation to the Kirby franchise, but this move is likely to have been an idea incorporated by Kirby creator and Super Smash Bros. director Masahiro Sakurai when putting together R.O.B.'s moveset. While the real life R.O.B. toy obviously never had the ability to fire lasers, the flashing red LED on R.O.B.'s head being an indicator of Robo Beam's charge is a throwback to when the red light flashed to indicate that R.O.B. was ready for use with the NES.

Trivia

  • When the beam is uncharged, R.O.B.'s arms will be down instead of facing straight forward.

Gallery