SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png

Recoil damage: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 6: Line 6:


== List of moves with recoil damage ==
== List of moves with recoil damage ==
*{{SSB4|Charizard}} - [[Flare Blitz]] deals 4% damage when used and an additional 5% if it hits (for a total of 9%).
*{{SSB4|Charizard}} - [[Flare Blitz]] deals 5% damage when used and an additional 5% if it hits (for a total of 10%).
*{{SSBB|Diddy Kong}} - [[Rocketbarrel Boost]], when hitting a wall or ceiling. Deals 5% damage.
*{{SSBB|Diddy Kong}} - [[Rocketbarrel Boost]], when hitting a wall or ceiling. Deals 5% damage.
*{{SSBB|Ike}} - Fully charged [[Eruption]], deals 10% damage.
*{{SSBB|Ike}} - Fully charged [[Eruption]], deals 10% damage.

Revision as of 06:14, June 29, 2015

Judge dealing recoil damage.

Recoil damage (also known as self-damage) is damage taken by a character when it uses an attack under certain circumstances. Recoil damage is constant regardless of any other factors; it is not affected by stale-move negation, and occurs even if the user is invincible or intangible. Being damaged by one's own explosive generally does not count as recoil damage, as it does not directly deal damage to the character. Recoil damage does not cause knockback to the user.

Recoil damage can only be negated via the use of Melee's Cloaking Device item. In addition, the All-Star Rest Area in Smash 4 prevents any recoil damage from harming the player's character.

List of moves with recoil damage