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{{Infobox Special Move
{{Infobox Special Move
|name=Power Pellet
|name=Power Pellet
|image=[[File:SSBUWebsitePac-Man2.jpg|300px]]
|image=[[File:Pac-Man Side B SSBU.gif|300px]]
|caption=Power Pellet in ''Ultimate''.
|caption=Power Pellet in ''Ultimate''.
|user=[[Pac-Man]]
|user=[[Pac-Man]]
|universe=''{{uv|Pac-Man}}''
|universe={{uv|Pac-Man}}
}}
}}
{{cquote|''Release Power Pellets in a direction determined with {{Button|3DS|B}}.''|cite=''Smash for 3DS'''s foldout}}
 
'''Power Pellet''' ({{ja|パワーペレット|Pawā Peretto}}, ''Power Pellet''), is [[Pac-Man]]'s  [[side special move]].
'''Power Pellet''' ({{ja|パワーエサ|Pawā Esa}}, ''Power Food''), is [[Pac-Man]]'s  [[side special move]].


==Overview==
==Overview==
{{SSB4|Pac-Man}} deploys an 8-bit Power Pellet, which is followed by a maximum of five 8-bit Pac-Dots. The direction of the trail can be changed slightly by moving the control stick, and when the special button is let go, Pac-Man turns into his ball form and follows the trail. The Pac-Dot trail extends about one fourth the length of Final Destination, but Pac-Man can travel a farther distance after consuming the Power Pellet, traveling a little more than half of Final Destination's length. The trail can be stopped at any time by letting go of the special button, cutting the trail short. When Pac-Man finishes this move, he will not go into his helpless state, and can follow up with his second jump or up-special, making this a viable horizontal recovery. During the move, Pac-Man will automatically snap onto ledges if aimed at one, can [[fast fall]] during the move's ending lag, and will not go off ledges during a grounded chomp if the trail does not go past a ledge. However, when used in the air, Pac-Man will still drop down, and the Pellet trail follows him.
{{SSB4|Pac-Man}} deploys an 8-bit Power Pellet, which is followed by a maximum of five 8-bit Pac-Dots. The direction of the trail can be changed slightly by moving the control stick, and when the special button is let go, Pac-Man turns into his ball form and follows the trail. The Pac-Dot trail extends about one fourth the length of Final Destination, but Pac-Man can travel a farther distance after consuming the Power Pellet, traveling a little more than half of Final Destination's length. The trail can be stopped at any time by letting go of the special button, cutting the trail short. When Pac-Man finishes this move, he will not go into his helpless state, and can follow up with his second jump or up special, making this a viable horizontal recovery. During the move, Pac-Man will automatically snap onto ledges if aimed at one, can [[fast fall]] during the move's ending lag, and will not go off ledges during a grounded chomp if the trail does not go past a ledge. However, when used in the air, Pac-Man will still drop down, and the Pellet trail follows him.


If the opponent is in Pac-Man's path as he is in his ball form, they will be hurt by 4% for every time they are chomped on. Pac-Man will grow bigger and radiate yellow for a second when he eats the Power Pellet, as well as gain [[super armor]] until the move ends. If an enemy is hit when Pac-Man is in this state, they will be inflicted 10% to 12% of damage, and has decent knockback. This sweetspot can KO at around 130%.  
If the opponent is in Pac-Man's path as he is eating the pellets, they will be hit once for 4% to 6%, depending on how many pellets Pac-Man has eaten when they are chomped on. Pac-Man will grow bigger and radiate yellow for a second when he eats the Power Pellet, and gain [[armor|super armor]] for 8 frames. If an enemy is hit when Pac-Man is in this state, they will take decent knockback and 6% to 12% of damage, depending on how many pellets Pac-Man let appear when using the move. This sweetspot can KO at around 130%. It is possible for both the first hit and the sweetspot to hit in one use of Power Pellet.


If Pac-Man is interrupted before he begins to travel or before he gets to the Power Pellet, the Pellet will fall to the ground and Pac-Man will stop the action of deploying smaller pellets. It can be used as a healing item, recovering 2%. When the trail is aimed at the ground, Pac-Man will tumble onto the ground upon impact. Additionally, if the path is aimed at the wall, Pac-Man will fall into his hurt animation upon impact for a moment, unable to do anything until the animation ends. Pac-Man will not get hurt in the process, but the lengthy animation of the mis-aimed tumble can easily cause a self-destruct if he collides with the sides of the stage.
If Pac-Man is interrupted before he begins to travel or before he gets to the Power Pellet, the Pellet will fall to the ground and Pac-Man will stop the action of deploying smaller pellets. It can be used as a [[food]]-like [[item]], healing 2% [[damage]]. When the trail is aimed at the ground, Pac-Man will tumble onto the ground upon impact in ''Super Smash Bros. 4'', though in ''Super Smash Bros. Ultimate'', he will instead move along the ground in the last horizontal direction he moved in. Additionally, if the path is aimed at a wall, Pac-Man will fall into his hurt animation upon impact for a moment, unable to do anything until the animation ends. Pac-Man will not get hurt in the process, but the lengthy animation of the mis-aimed tumble can easily cause a self-destruct if he collides with the sides of the stage.
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Pac-Man
|ssb4-3desc=Release Power Pellets in a direction determined with {{Button|3DS|B}}.
|ssbuchar=Pac-Man
|ssbudesc=Summons a row of Pac-Dots ending in a Power Pellet, and sends himself on a retro dash.
}}


==Glitches==
==Glitch==
There are two glitches in {{for3ds}} involving Pac-Man being stuck invincible in a specific frame.
In early versions of {{for3ds}}, there was a glitch that would result in Pac-Man being frozen and intangible. It involved hitting the Power Pellet while Pac-Man follows the trail. If he then uses a [[Warp Star]], he will become frozen and intangible after landing.<ref>{{YouTube|A_Y8G6tuXeE}}</ref>
*Pac-Man must use a [[Warp Star]] then Power Pellet; {{SSB4|Jigglypuff}} must attack Pac-Man to interrupt the move to make the Power Pellet at the end drop. Then, Pac-Man must ride on another [[Warp Star]] while Jigglypuff eats the dropped Power Pellet. Once Pac-Man lands, he will freeze {{YouTube|A_Y8G6tuXeE}}.
*{{SSB4|Duck Hunt}} must attack Pac-Man while using Power Pellet to interrupt the move and make the Power Pellet at the end drop. Pac-Man must then knock Duck Hunt off the stage using his forward smash, then down taunt. If done correctly, Pac-Man will stand up and freeze.


==Trophy information==
==Trophy==
[[File:PowerPelletTrophy3DS.png|thumb|100px|left]]
{{Trophy
[[File:PowerPelletTrophyWiiU.png|thumb|100px]]
|name=Power Pellet
;Power Pellet
|image-3ds=PowerPelletTrophy3DS.png
:{{Flag|North America}} ''These round, flashing items are found in all four corners of the stage. When PAC-MAN eats one, the normally fearsome ghosts turn blue and run off; that's PAC-MAN's cue to take them out. In Smash Bros., PAC-MAN eats a Power Pellet with his side special, sending him rushing in the direction he was facing.''
|image-wiiu=PowerPelletTrophyWiiU.png
:{{Flag|Europe}} ''These round, flashing items are found in all four corners of the stage. When PAC-MAN eats one, the normally fearsome ghosts turn blue and run off, which is the sign that PAC-MAN can take them out. In this game, PAC-MAN eats a Power Pellet in his side special, sending him rushing in the direction he was facing when he ate it.''
|desc-3ds-ntsc=These round, flashing items are found in all four corners of the stage. When PAC-MAN eats one, the normally fearsome ghosts turn blue and run off; that's PAC-MAN's cue to take them out. In Smash Bros., PAC-MAN eats a Power Pellet with his side special, sending him rushing in the direction he was facing.
{{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}}
|desc-wiiu-ntsc=These round, flashing items are found in all four corners of the stage. When PAC-MAN eats one, the normally fearsome ghosts turn blue and run off—that's PAC-MAN's cue to take them out. In Smash Bros., PAC-MAN eats a Power Pellet with his side special, sending him rushing in the direction he was facing.
|desc-pal=These round, flashing items are found in all four corners of the stage. When PAC-MAN eats one, the normally fearsome ghosts turn blue and run off, which is the sign that PAC-MAN can take them out. In this game, PAC-MAN eats a Power Pellet in his side special, sending him rushing in the direction he was facing when he ate it.
|gamelist-ntsc={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980|console2=Arcade|game2=PAC-LAND|release2=1984}}
|gamelist-pal={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980 (JP)|console2=Arcade|game2=PAC-LAND|release2=1984 (JP)}}
}}
{{clrl}}


==Customization==
==Customization==
Line 34: Line 45:
{{CustomSet|PacMan|Side|name1=Power Pellet|desc1=Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.|name2=Distant Power Pellet|desc2=Summon Pac-Dots that move faster and farther, but your own movement is slower.|name3=Enticing Power Pellet|desc3=Summon a row of Pac-Dots that pull your opponents toward them.}}
{{CustomSet|PacMan|Side|name1=Power Pellet|desc1=Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.|name2=Distant Power Pellet|desc2=Summon Pac-Dots that move faster and farther, but your own movement is slower.|name3=Enticing Power Pellet|desc3=Summon a row of Pac-Dots that pull your opponents toward them.}}
# '''Power Pellet''': Default.
# '''Power Pellet''': Default.
# '''Distant Power Pellet''': The trail of pellets is much longer and deploys faster, summoning a Power Pellet followed by eight Pac-Dots. This trail is as long as more than half of Final Destination, but Pac-Man's momentum after eating the Power Pellet is extremely short, making the move's horizontal distance the same as the standard variation. This move is extremely maneuverable, as the path of the Pellets can be changed in any direction with relative ease, making it a viable horizontal recovery option, or used for combos. It is possible to create several small loops with the trail, which can result in Pac-Man trapping the opponent when he turns into his ball form. Upon startup, if the enemy is immediately next to Pac-Man, they will be hurt by 10%, and 1% or 2% if they are hit while in the middle of the trail. This move's sweet spot at the end of the trail is weakened, dealing 6% to 7% of damage, and has less knockback.
# '''Distant Power Pellet''': The trail of pellets is much longer and deploys faster, summoning a Power Pellet followed by eight Pac-Dots. This trail is as long as more than half of Final Destination, but Pac-Man's momentum after eating the Power Pellet is extremely short, making the move's horizontal distance the same as the standard variation. This move is extremely maneuverable, as the path of the Pellets can be changed in any direction with relative ease, making it a viable horizontal recovery option, or used for combos. It is possible to create several small loops with the trail, which can result in Pac-Man trapping the opponent when he turns into his ball form. Upon startup, if the enemy is immediately next to Pac-Man, they will be hurt by 10%, and 1% or 2% if they are hit while in the middle of the trail. This move's sweet spot at the end of the trail is weakened, dealing 6% to 7% of damage, and has less knockback. Armor lasts for 4 frames when the pellet is eaten instead.
# '''Enticing Power Pellet''': This trail is extremely short, and takes longer to deploy. The Power Pellet that is summoned is slow, and is surrounded by a vortex that has a strong [[pull]] effect. It is followed by only two Pac-Dots. This move only travels less than half of Final Destination's length. The vortex will drag nearby opponents directly into the move's sweet spot, making it a strong attack. This move deals 13% damage when Pac-Man chomps on an opponent, and deals 19% with strong knockback when the opponent is hit by the sweet spot. This move can KO at 80%.
# '''Enticing Power Pellet''': This trail is extremely short, and takes longer to deploy. The Power Pellet that is summoned is slow, and is surrounded by a vortex that has a strong [[pull]] effect. It is followed by only two Pac-Dots. This move only travels less than half of Final Destination's length. The vortex will drag nearby opponents directly into the move's sweet spot, making it a strong attack. This move deals 13% damage when Pac-Man chomps on an opponent, and deals 19% with strong knockback when the opponent is hit by the sweet spot. This move can KO at 80%. Armor lasts for 4 frames when the pellet is eaten instead.


<gallery>
<gallery>
File:powerpelletcustom1.JPG|Distant Power Pellet being used in {{for3ds}}.
powerpelletcustom1.JPG|Distant Power Pellet being used in {{for3ds}}.
File:powerpelletcustom2.JPG|Enticing Power Pellet being used in {{for3ds}}.
powerpelletcustom2.JPG|Enticing Power Pellet being used in {{for3ds}}.
File:Pac-Man Image 4.jpg|Pac-Man using Power Pellet in {{forwiiu}}.
Pac-Man Image 4.jpg|Pac-Man using Power Pellet in {{forwiiu}}.
</gallery>
</gallery>


==Origin==
==Origin==
[[File:PacmanArcade.png|thumb|224px|Pac-Dots and Power Pellets as they appeared in the original arcade game, ''Pac-Man''.]]
[[File:PacmanArcade.png|thumb|224px|Pac-Dots and Power Pellets as they appeared in the original arcade game, ''Pac-Man''.]]
In the original ''Pac-Man'', the main goal was to eat all the pellets in the maze, each of which always follows in a perfect line. Power Pellets appear on different points of the stage and allow Pac-Man to become invincible and eat ghosts. Similar Pellet trails appeared in the ''{{s|wikipedia|Pac-Man World}}'' games, wherein long snaking trails of pellets would wind around sections of many stages; chomping on a red pellet would make Pac-Man proceed to follow the path, flying through the air as ate all the pellets, similar to how the ''Smash Bros.'' move is used.
In the original ''Pac-Man'', the main goal was to eat all the pellets in the maze, each of which always follows in a perfect line. Power Pellets appear on different points of the stage and allow Pac-Man to become invincible and eat ghosts. Similar Pac-Dot trails appeared in the ''{{s|wikipedia|Pac-Man World}}'' games, wherein long snaking trails of pellets would wind around sections of many stages; chomping on a pellet with a red arrow (or a red pellet in ''Pac-Man World 2'' and ''3'') would make Pac-Man proceed to follow the path, flying through the air as he ate all of the pellets, similar to how the ''Smash Bros.'' move is used, although no Power Pellets are encountered at the end of those flying Pac-Dot trails. Before that, the opening credits of the Hanna-Barbera ''Pac-Man'' Saturday morning cartoon series depicted Pac-Man floating through a chain entirely comprised of power pellets, and after the ''World'' series, Pacster (an alternate timeline character with an oft-contradicted relationship to the original Pac-Man) was able to fly in midair in a similar manner in the ''Pac-Man & The Ghostly Adventures'' cartoon and games.
{{clr}}
 
==Gallery==
<gallery>
PAC-MAN SSBU Skill Preview Side Special.png|Power Pellet as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|パワーエサ|Pawā Esa}}, ''Power Food''
|en=Power Pellet
|fr=Super Pac-gomme
|es=Píldora de poder
|de=Kraftpille
|it=Pillola energia
|nl=Krachtsnoepje
|ru={{rollover|Драже силы|Drazhe sily|?}}
|ko={{rollover|파워 먹이|Pawo Meogi|?}}
|zh_cn={{rollover|能量药丸|Néngliàng Yàowán|?}}
|zh_tw={{rollover|能量藥丸|Néngliàng Yàowán|?}}
}}
 
==Trivia==
*The internal name for the edible Power Pellet item is "poweresa". This is unlike other character-specific items, which generally have their name prefixed by that of the character that uses them, such as "robotgyro" for [[R.O.B.]]'s [[Gyro]].
 
==References==
{{reflist}}


{{Special Moves|char=Pac-Man}}
{{Special Moves|char=Pac-Man}}
[[Category:Pac-Man]]
[[Category:Pac-Man]]
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSBU)]]
[[Category:Pac-Man (SSBU)]]
[[Category:Pac-Man universe]]
[[Category:Pac-Man universe]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Healing items]]
[[Category:Healing items]]
[[Category:Namco]]
[[Category:Bandai Namco]]

Latest revision as of 13:03, June 30, 2023

Power Pellet
Pac-Man Side B SSBU.gif
Power Pellet in Ultimate.
User Pac-Man
Universe Pac-Man

Power Pellet (パワーエサ, Power Food), is Pac-Man's side special move.

Overview[edit]

Pac-Man deploys an 8-bit Power Pellet, which is followed by a maximum of five 8-bit Pac-Dots. The direction of the trail can be changed slightly by moving the control stick, and when the special button is let go, Pac-Man turns into his ball form and follows the trail. The Pac-Dot trail extends about one fourth the length of Final Destination, but Pac-Man can travel a farther distance after consuming the Power Pellet, traveling a little more than half of Final Destination's length. The trail can be stopped at any time by letting go of the special button, cutting the trail short. When Pac-Man finishes this move, he will not go into his helpless state, and can follow up with his second jump or up special, making this a viable horizontal recovery. During the move, Pac-Man will automatically snap onto ledges if aimed at one, can fast fall during the move's ending lag, and will not go off ledges during a grounded chomp if the trail does not go past a ledge. However, when used in the air, Pac-Man will still drop down, and the Pellet trail follows him.

If the opponent is in Pac-Man's path as he is eating the pellets, they will be hit once for 4% to 6%, depending on how many pellets Pac-Man has eaten when they are chomped on. Pac-Man will grow bigger and radiate yellow for a second when he eats the Power Pellet, and gain super armor for 8 frames. If an enemy is hit when Pac-Man is in this state, they will take decent knockback and 6% to 12% of damage, depending on how many pellets Pac-Man let appear when using the move. This sweetspot can KO at around 130%. It is possible for both the first hit and the sweetspot to hit in one use of Power Pellet.

If Pac-Man is interrupted before he begins to travel or before he gets to the Power Pellet, the Pellet will fall to the ground and Pac-Man will stop the action of deploying smaller pellets. It can be used as a food-like item, healing 2% damage. When the trail is aimed at the ground, Pac-Man will tumble onto the ground upon impact in Super Smash Bros. 4, though in Super Smash Bros. Ultimate, he will instead move along the ground in the last horizontal direction he moved in. Additionally, if the path is aimed at a wall, Pac-Man will fall into his hurt animation upon impact for a moment, unable to do anything until the animation ends. Pac-Man will not get hurt in the process, but the lengthy animation of the mis-aimed tumble can easily cause a self-destruct if he collides with the sides of the stage.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Pac-ManHeadSSB4-3.png Release Power Pellets in a direction determined with B.
Super Smash Bros. Ultimate Move List Pac-ManHeadSSBU.png Summons a row of Pac-Dots ending in a Power Pellet, and sends himself on a retro dash.

Glitch[edit]

In early versions of Super Smash Bros. for Nintendo 3DS, there was a glitch that would result in Pac-Man being frozen and intangible. It involved hitting the Power Pellet while Pac-Man follows the trail. If he then uses a Warp Star, he will become frozen and intangible after landing.[1]

Trophy[edit]

Power Pellet's trophy in Super Smash Bros. for Nintendo 3DS
Power Pellet's trophy in Super Smash Bros. for Wii U
Power Pellet
NTSCSuper Smash Bros. for Nintendo 3DS These round, flashing items are found in all four corners of the stage. When PAC-MAN eats one, the normally fearsome ghosts turn blue and run off; that's PAC-MAN's cue to take them out. In Smash Bros., PAC-MAN eats a Power Pellet with his side special, sending him rushing in the direction he was facing.
NTSCSuper Smash Bros. for Wii U These round, flashing items are found in all four corners of the stage. When PAC-MAN eats one, the normally fearsome ghosts turn blue and run off—that's PAC-MAN's cue to take them out. In Smash Bros., PAC-MAN eats a Power Pellet with his side special, sending him rushing in the direction he was facing.
Arcade: PAC-MAN (1980)
Arcade: PAC-LAND (1984)
PAL These round, flashing items are found in all four corners of the stage. When PAC-MAN eats one, the normally fearsome ghosts turn blue and run off, which is the sign that PAC-MAN can take them out. In this game, PAC-MAN eats a Power Pellet in his side special, sending him rushing in the direction he was facing when he ate it.
Arcade: PAC-MAN (1980 (JP))
Arcade: PAC-LAND (1984 (JP))

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Power Pellet 2. Distant Power Pellet 3. Enticing Power Pellet
PacManSide1-SSB4.png
PacManSide2-SSB4.png
PacManSide3-SSB4.png
"Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash." "Summon Pac-Dots that move faster and farther, but your own movement is slower." "Summon a row of Pac-Dots that pull your opponents toward them."
  1. Power Pellet: Default.
  2. Distant Power Pellet: The trail of pellets is much longer and deploys faster, summoning a Power Pellet followed by eight Pac-Dots. This trail is as long as more than half of Final Destination, but Pac-Man's momentum after eating the Power Pellet is extremely short, making the move's horizontal distance the same as the standard variation. This move is extremely maneuverable, as the path of the Pellets can be changed in any direction with relative ease, making it a viable horizontal recovery option, or used for combos. It is possible to create several small loops with the trail, which can result in Pac-Man trapping the opponent when he turns into his ball form. Upon startup, if the enemy is immediately next to Pac-Man, they will be hurt by 10%, and 1% or 2% if they are hit while in the middle of the trail. This move's sweet spot at the end of the trail is weakened, dealing 6% to 7% of damage, and has less knockback. Armor lasts for 4 frames when the pellet is eaten instead.
  3. Enticing Power Pellet: This trail is extremely short, and takes longer to deploy. The Power Pellet that is summoned is slow, and is surrounded by a vortex that has a strong pull effect. It is followed by only two Pac-Dots. This move only travels less than half of Final Destination's length. The vortex will drag nearby opponents directly into the move's sweet spot, making it a strong attack. This move deals 13% damage when Pac-Man chomps on an opponent, and deals 19% with strong knockback when the opponent is hit by the sweet spot. This move can KO at 80%. Armor lasts for 4 frames when the pellet is eaten instead.

Origin[edit]

Pac-Dots and Power Pellets as they appeared in the original arcade game, Pac-Man.

In the original Pac-Man, the main goal was to eat all the pellets in the maze, each of which always follows in a perfect line. Power Pellets appear on different points of the stage and allow Pac-Man to become invincible and eat ghosts. Similar Pac-Dot trails appeared in the Pac-Man World games, wherein long snaking trails of pellets would wind around sections of many stages; chomping on a pellet with a red arrow (or a red pellet in Pac-Man World 2 and 3) would make Pac-Man proceed to follow the path, flying through the air as he ate all of the pellets, similar to how the Smash Bros. move is used, although no Power Pellets are encountered at the end of those flying Pac-Dot trails. Before that, the opening credits of the Hanna-Barbera Pac-Man Saturday morning cartoon series depicted Pac-Man floating through a chain entirely comprised of power pellets, and after the World series, Pacster (an alternate timeline character with an oft-contradicted relationship to the original Pac-Man) was able to fly in midair in a similar manner in the Pac-Man & The Ghostly Adventures cartoon and games.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese パワーエサ, Power Food
UK English Power Pellet
France French Super Pac-gomme
Germany German Kraftpille
Spain Spanish Píldora de poder
Italy Italian Pillola energia
China Chinese (Simplified) 能量药丸
Taiwan Chinese (Traditional) 能量藥丸
South Korea Korean 파워 먹이
Netherlands Dutch Krachtsnoepje
Russia Russian Драже силы

Trivia[edit]

  • The internal name for the edible Power Pellet item is "poweresa". This is unlike other character-specific items, which generally have their name prefixed by that of the character that uses them, such as "robotgyro" for R.O.B.'s Gyro.

References[edit]

  1. ^ [1]