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Pikachu (SSB)/Up tilt: Difference between revisions

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==Hitboxes==
==Hitboxes==


===NTSC===
===NTSC-J===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=11%
|angle=87
|bk=10
|ks=100
|fkv=0
|r=80
|bn=29
|type=Tail
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=11%
|angle=87
|bk=10
|ks=100
|fkv=0
|r=150
|xpos=115
|ypos=180
|zpos=-60
|bn=29
|type=Tail
|sfx=Kick
|slvl=L
}}
|}
 
===NTSC-U===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
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|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|sbg=change
}}
}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
Line 41: Line 77:
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|sbg=change
}}
}}
|}
|}
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====Summary====
====Summary====
=====NTSC-J to NTSC-U=====
*{{change|SFX changed from a heavy kick to a medium kick.}}
=====NTSC-U to PAL=====
*{{buff|Base knockback (10 → 15).}}
*{{buff|Base knockback (10 → 15).}}



Latest revision as of 21:00, November 18, 2021

OverviewEdit

 
The hitbox of Pikachu's u-tilt.

Pikachu swings its tail upwards dealing 11% damage. While not superior to Kirby's up tilt due to its slower speed and lower power, it is an extremely useful move for combos and one of Pikachu's great combo starters. Pikachu can juggle the opponent many times with this move, from low percentages up until mid or mid-high percentages (depending on who the opponent is), in addition of it being versatile as it can be followed up by virtually any move it wants (usually another up tilt for shield pressure, a grab, or a up smash, possibly followed by a Thunderspike at high percentages).

Overall, one of Pikachu's best moves due to its said combo ability, some range, and a large disjointed hitbox. In the PAL versions, the move has slightly higher base knockback making it an even more reliable combo tool at lower percents.

HitboxesEdit

NTSC-JEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0   10 100 0 80 29 0 0 0           Kick
1 0 11% 0   10 100 0 150 29 115 180 -60           Kick

NTSC-UEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0   10 100 0 80 29 0 0 0           Kick
1 0 11% 0   10 100 0 150 29 115 180 -60           Kick

PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0   15 100 0 80 29 0 0 0           Kick
1 0 11% 0   15 100 0 150 29 115 180 -60           Kick

SummaryEdit

NTSC-J to NTSC-UEdit
  •   SFX changed from a heavy kick to a medium kick.
NTSC-U to PALEdit
  •   Base knockback (10 → 15).

TimingEdit

Hitboxes 5-14
Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox