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Peach (SSB4)/Neutral attack/Hit 1: Difference between revisions

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{{ArticleIcons|ssb4=y}}
[[File:PeachJab1.gif|thumb|270px|Hitbox visualization showing Peach's first jab.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
The first hit of {{SSB4|Peach}}'s [[neutral attack]] is a inward hand slap further from the camera and deals 2% damage. The move comes out very quickly on frame 2, making it a very good move to use in pressure situations. It can act as a setup for the [[down tilt]], [[neutral aerial|neutral air]], [[back aerial|back air]], or a [[grab]] however, the move is very unsafe on hit if Peach does not perform the second neutral attack, so these setups are not guaranteed at all, and Peach can even be punished on hit before being able to attempt them.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=2%
|damage=2%
|angle=74
|angle=74
Line 14: Line 16:
|bn=16
|bn=16
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Slap
|sfx=Slap
|slvl=S
|slvl=S
Line 24: Line 22:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=2%
|damage=2%
|angle=78
|angle=78
Line 32: Line 29:
|r=2.4
|r=2.4
|bn=16
|bn=16
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Slap
|sfx=Slap
|slvl=S
|slvl=S
Line 43: Line 35:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|damage=2%
|damage=2%
|angle=78
|angle=78
Line 51: Line 42:
|r=2.4
|r=2.4
|bn=15
|bn=15
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Slap
|sfx=Slap
|slvl=S
|slvl=S
Line 62: Line 48:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|2-3
|-
!Earliest continuable frame
|7
|-
!Interruptible
|28
|-
!Animation length
|37
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavPeach|g=SSB4}}
{{MvSubNavPeach|g=SSB4}}
[[Category:Peach (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 16:16, December 9, 2020

Hitbox visualization showing Peach's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

The first hit of Peach's neutral attack is a inward hand slap further from the camera and deals 2% damage. The move comes out very quickly on frame 2, making it a very good move to use in pressure situations. It can act as a setup for the down tilt, neutral air, back air, or a grab however, the move is very unsafe on hit if Peach does not perform the second neutral attack, so these setups are not guaranteed at all, and Peach can even be punished on hit before being able to attempt them.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon74.png 0 100 20 3.0 16 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png
1 0 2% 0 AngleIcon78.png 0 100 20 2.4 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png
2 0 2% 0 AngleIcon78.png 0 100 20 2.4 15 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png

Timing[edit]

Hitboxes 2-3
Earliest continuable frame 7
Interruptible 28
Animation length 37
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible