Palutena (SSBU)/Neutral aerial: Difference between revisions
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Derekblue1 (talk | contribs) (I mixed up the names XD) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:PalutenaNAirSSBU.gif|thumb| | [[File:PalutenaNAirSSBU.gif|thumb|350px|Hitbox visualization showing Palutena's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
[[File:Palutena SSBU nair bair.gif|200px|thumb|left|Palutena ([[Smasher:Nairo|Nairo]]) performing two neutral aerials and a back aerial on {{SSBU|Chrom}} ([[Smasher:Shoyo James|Shoyo James]]).]] | |||
Also known as '''Omnidirectional Circle''' ({{ja|四方の環|Yomo no Wa}}), Palutena telekinetically spins her staff while it is adjacent to her right arm. It has the lowest amount of startup lag in her moveset, coming out on frame 5. | |||
Being one of her combo starters, it is notorious for its ability to effectively combo into itself and into other aerials, being capable of comboing into itself at low percentages until four times and its importance to Palutena's gameplan thanks to its low ending and landing lag, making it very spammable. | |||
It also can easily set up as an edge-guard when fast fallen, and due to its high knockback scaling, it has enough knockback to KO middleweights at around 150% on the edge of Final Destination. All of these traits combined make it one of her best moves and is arguably one of the best moves in the game due to its effectiveness. Auto-cancels in a full hop. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
Line 10: | Line 17: | ||
*{{nerf|Neutral aerial's last hit has a smaller hitbox against aerial opponents (11.5u → 9.8u).}} | *{{nerf|Neutral aerial's last hit has a smaller hitbox against aerial opponents (11.5u → 9.8u).}} | ||
*{{nerf|Neutral aerial's penultimate hit inflicts 13 less frames of hitstun, worsening the move's drag-down setups and removing its infinites against certain opponents on platforms (such as {{SSBU|Ridley}}).}} | *{{nerf|Neutral aerial's penultimate hit inflicts 13 less frames of hitstun, worsening the move's drag-down setups and removing its infinites against certain opponents on platforms (such as {{SSBU|Ridley}}).}} | ||
==Hitboxes== | ==Hitboxes== | ||
For the late multihits, the scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], they also apply to the ID 2 and 3 hitboxes. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
{{HitboxTableTitle|Multihits (early)|50}} | |||
{{HitboxTableTitle|Multihits (early)| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 20: | Line 28: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=367 | |angle=367 | ||
|rehit=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 38: | Line 47: | ||
}} | }} | ||
|— | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 62: | Line 71: | ||
}} | }} | ||
|— | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 86: | Line 95: | ||
}} | }} | ||
|— | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 110: | Line 119: | ||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle|Multihits (mid)|50}} | |||
{{HitboxTableTitle|Multihits (mid)| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 135: | Line 144: | ||
}} | }} | ||
|— | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 159: | Line 168: | ||
}} | }} | ||
|— | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 183: | Line 192: | ||
}} | }} | ||
|— | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 207: | Line 216: | ||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle|Multihits (late)|50}} | |||
{{HitboxTableTitle|Multihits (late)| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 232: | Line 241: | ||
}} | }} | ||
|'''-13''' frames | |'''-13''' frames | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 256: | Line 265: | ||
}} | }} | ||
|'''-13''' frames | |'''-13''' frames | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 278: | Line 286: | ||
|rebound=f | |rebound=f | ||
|a=f | |a=f | ||
|rehit=4 | |||
}} | }} | ||
|— | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|rehit=4 | |||
|damage=1.4% | |damage=1.4% | ||
|sd=1.0 | |sd=1.0 | ||
Line 304: | Line 313: | ||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle|Final hit|50}} | |||
{{HitboxTableTitle|Final hit| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 311: | Line 319: | ||
|sd=3.0 | |sd=3.0 | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=155 | |ks=155 | ||
Line 328: | Line 337: | ||
}} | }} | ||
|— | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 334: | Line 342: | ||
|sd=3.0 | |sd=3.0 | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=155 | |ks=155 | ||
Line 351: | Line 360: | ||
}} | }} | ||
|— | |— | ||
|} | |} | ||
Line 361: | Line 369: | ||
|- | |- | ||
!Multihits | !Multihits | ||
|5-6, 7-23, 24-27 | |5-6, 7-23, 24-27 (rehit rate: 4) | ||
|- | |- | ||
!Final hit | !Final hit | ||
Line 388: | Line 396: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |19 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=7}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 02:09, December 1, 2022
Overview[edit]
Also known as Omnidirectional Circle (四方の環), Palutena telekinetically spins her staff while it is adjacent to her right arm. It has the lowest amount of startup lag in her moveset, coming out on frame 5.
Being one of her combo starters, it is notorious for its ability to effectively combo into itself and into other aerials, being capable of comboing into itself at low percentages until four times and its importance to Palutena's gameplan thanks to its low ending and landing lag, making it very spammable.
It also can easily set up as an edge-guard when fast fallen, and due to its high knockback scaling, it has enough knockback to KO middleweights at around 150% on the edge of Final Destination. All of these traits combined make it one of her best moves and is arguably one of the best moves in the game due to its effectiveness. Auto-cancels in a full hop.
Update History[edit]
- Reduced hitlag on neutral air, allowing it to execute faster.
- Neutral aerial's last hit deals less knockback (30 base/180 scaling → 35/155). While this slightly improves its combo potential at low percents, it more drastically hinders its KO potential at high percents.
- Neutral aerial's last hit has a smaller hitbox against aerial opponents (11.5u → 9.8u).
- Neutral aerial's penultimate hit inflicts 13 less frames of hitstun, worsening the move's drag-down setups and removing its infinites against certain opponents on platforms (such as Ridley).
Hitboxes[edit]
For the late multihits, the scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but due to a glitch, they also apply to the ID 2 and 3 hitboxes.
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Multihits | 5-6, 7-23, 24-27 (rehit rate: 4) |
Final hit | 29-30 |
Ending autocancel | 40- |
Interruptible | 52 |
Animation length | 64 |
Landing lag[edit]
Interruptible | 13 |
---|---|
Animation length | 19 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|