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Olimar (SSBU)/Up throw

< Olimar (SSBU)
Revision as of 17:11, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Olimar (SSBU)/Up throw": Bot: Unprotecting a list of files)
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Olimar up throw hurtbox visualization
OlimarUThrowSSBU.gif
Hitbox visualization showing Olimar's Red Pikmin up throw.
Hitbox visualization showing Olimar's Yellow Pikmin up throw.
Hitbox visualization showing Olimar's Blue Pikmin up throw.
Hitbox visualization showing Olimar's White Pikmin up throw.
Hitbox visualization showing Olimar's Purple Pikmin up throw.

Overview

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Red Pikmin
0 0 0 1.0% 0   Standard 50 200 0   5.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Yellow Pikmin
0 0 0 1.0% 0   Standard 50 200 0   6.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Blue Pikmin
0 0 0 1.0% 0   Standard 50 200 0   5.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
White Pikmin
0 0 0 1.0% 0   Standard 50 200 0   5.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Purple Pikmin
0 0 0 1.0% 0   Standard 50 200 0   5.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Red Pikmin
Throw 0 5.4%   Forward 81 80 0 0.0×       None
Yellow Pikmin
Throw 0 7.0%   Forward 81 79 0 0.0×       None
Blue Pikmin
Throw 0 12.5%   Forward 83 66 0 0.0×       None
White Pikmin
Throw 0 7.0%   Forward 82 77 0 0.0×       None
Purple Pikmin
Throw 0 7.0%   Forward 83 76 0 0.0×       None

Timing

Invincibility 1-21
Hitbox 20
Throw Release 21
Interruptible 50
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible