Hitbox visualization showing Olimar's Red Pikmin up smash.
Hitbox visualization showing Olimar's Yellow Pikmin up smash.
Hitbox visualization showing Olimar's Blue Pikmin up smash.
Hitbox visualization showing Olimar's White Pikmin up smash.
Hitbox visualization showing Olimar's Purple Pikmin up smash.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Created a glitch where smash attacks would not have their damage outputs scale when charged.

  3.0.0

  •   Olimar's smash attacks now properly have their damage scale when charged.

  3.1.0

  •   Up smash has more ending lag (FAF 37 → 40).

HitboxesEdit

Compared to other smash attacks, Olimar's up smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean Red Pikmin
0 0 0 18.2% 0   Standard 50 72 0   6.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 14.0% 0   Standard 50 64 0   4.0 top 0.0 3.5 9.0 1.0× 1.0× 0%               Fire   All All            
Mid Red Pikmin
0 0 0 18.2% 0   Standard 50 72 0   6.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Fire   All All            
Late Red Pikmin
0 0 0 15.4% 0   Standard 50 68 0   5.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Fire   All All            
Clean Yellow Pikmin
0 0 0 13.0% 0   Standard 50 91 0   9.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 10.0% 0   Standard 50 81 0   6.0 top 0.0 3.5 9.0 1.0× 1.0× 0%               Electric   All All            
Mid Yellow Pikmin
0 0 0 13.0% 0   Standard 50 91 0   9.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Electric   All All            
Late Yellow Pikmin
0 0 0 11.0% 0   Standard 50 85 0   7.5 top 0.0 3.5 0.0 1.0× 1.0× 0%               Electric   All All            
Clean Blue Pikmin
0 0 0 13.0% 0   Standard 50 91 0   6.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 50 81 0   4.0 top 0.0 3.5 9.0 1.0× 1.0× 0%               Punch   All All            
Mid Blue Pikmin
0 0 0 13.0% 0   Standard 50 91 0   6.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Punch   All All            
Late Blue Pikmin
0 0 0 11.0% 0   Standard 50 85 0   5.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Punch   All All            
Clean White Pikmin
0 0 0 10.4% 0   Standard 50 91 0   6.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 50 81 0   4.0 top 0.0 3.5 9.0 1.0× 1.0× 0%               Punch   All All            
Mid White Pikmin
0 0 0 10.4% 0   Standard 50 91 0   6.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Punch   All All            
Late White Pikmin
0 0 0 8.8% 0   Standard 50 85 0   5.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Punch   All All            
Clean Purple Pikmin
0 0 0 20.8% 0   Standard 50 72 0   6.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Standard 50 64 0   4.0 top 0.0 3.5 9.0 1.0× 1.0× 0%               Kick   All All            
Mid Purple Pikmin
0 0 0 20.8% 0   Standard 50 72 0   6.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Kick   All All            
Late Purple Pikmin
0 0 0 17.6% 0   Standard 50 68 0   5.0 top 0.0 3.5 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 4-5
Pikmin 12-13, 14-16, 17-22
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Pikmin parametersEdit

Purple Pikmin have their vertical speed reduced by 0.1 compared to other types, causing them to cover a slightly shorter distance.

Initial vertical speed 2.8
Gravity 0.25
Falling speed 2.8