Olimar back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Throw Data
The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing
Invincibility | 1-20 |
---|---|
Turnaround | 8 |
Throw Release | 20 |
Interruptible | 40 |
Animation length | 54 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|