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Ness (SSB)/Up tilt: Difference between revisions

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Ness's head will be [[intangible]] for most of the move's duration (when the hitbox is out).
Ness's head will be [[intangible]] for most of the move's duration (when the hitbox is out).


{{technical data}}
==Hitboxes==
 
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=7%
|sd=0
|angle=100
|bk=80
|ks=40
|fkv=0
|r=185
|bn=10
|effect=Normal
|slvl=M
|sfx=Punch
}}
{{SSB64HitboxTableRow
|id=1
|damage=7%
|sd=0
|angle=100
|bk=80
|ks=40
|fkv=0
|r=185
|bn=16
|effect=Normal
|slvl=M
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
!Head intangibility
|5-19
|-
!Hitboxes
|5-19
|-
!Animation length
|34
|}
 
{{FrameStripStart}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=15}}
|-
|'''Head''' {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=15}}{{FrameStrip|t=Vulnerable|c=15}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y}}


{{MvSubNavNess|g=SSB}}
{{MvSubNavNess|g=SSB}}

Revision as of 04:43, June 6, 2020

Overview

Hitbox of Ness's up tilt in Smash 64.
Hitbox of Ness's up tilt.

Ness thrusts both of his hands above himself, dealing 7% damage and knocking opponents straight up, with pretty low knockback. It has excellent combo ability, being able to chain into itself repeatedly on many characters to juggle, including being able to rack up ~35%+ on fastfallers, whether used in conjunction with DJC'd up aerials or not. The move can combo into a grab at moderate percentages or an aerial at higher percentages. It is considered among Ness's best options on the ground. However, it is held back by its very short range (like most of his moveset), and being somewhat difficult to actually set up.

Ness's head will be intangible for most of the move's duration (when the hitbox is out).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 7% 0 AngleIcon100.png 80 40 0 185 10 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 7% 0 AngleIcon100.png 80 40 0 185 16 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Head intangibility 5-19
Hitboxes 5-19
Animation length 34
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Head  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible