SSB64 Icon.png

Ness (SSB)/Neutral attack/Hit 1: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m ((Closing Parenthesis are important))
m (→‎Overview: Corrected erroneous claim that Fox can jab grab. The actual character with this ability is Luigi.)
Tag: Mobile edit
 
(6 intermediate revisions by 3 users not shown)
Line 2: Line 2:


==Overview==
==Overview==
Ness's first hit of his [[neutral attack]] or '''jab''' in ''[[Super Smash Bros.]]'' involves Ness punching. The move does 2% and has limited range. Competitively, along with the light damage, it is also possible for Ness to get a grab out of the hitstun, known as a [[jab grab]], a unique trait for Ness, {{SSB|Pikachu}}, {{SSB|Mario}}, and {{SSB|Fox}}. This technique is possible in the J version, or DSB, as well. This gives Ness an extra option not present in many of the other lower tier characters and it is quite useful, as Ness's grab is one of the more powerful, at least when it comes to KOing. The move otherwise has very light knockback and is typical of most Smash 64 jabs (outside of DK/Yoshi) in terms of it's small range and quickness. It is not recommended to continue past jab 1 as the third hit is ''punishable on hit'' (at low percents as well as higher, depending on opposing character.)
Ness's first hit of his [[neutral attack]] or '''jab''' in ''[[Super Smash Bros.]]'' involves Ness punching. The move deals 2% and has short range.  


{{technical data}}
The main advantage the move has is that it comes out extremely quickly on frame 2. Because of this, Ness can cancel his jab (if it connects) into grab, known as a [[jab grab]], a unique trait for Ness, {{SSB|Pikachu}}, {{SSB|Mario}}, and {{SSB|Luigi}}. This gives Ness an extra option not present in many of the other lower tier characters (besides Luigi) and it is quite useful, as Ness's grab is one of the more powerful, at least when it comes to KOing (and it works regardless of if the opponent gets hit or shields the jab, although it does not work as well at long ranges or at higher percents). The move otherwise has very light knockback and is typical of most Smash 64 jabs (outside of DK/Yoshi) in terms of it's small range and quick speed.
 
It is not recommended to continue past jab 1 as at low percents, the second hit is not guaranteed (until around 20%-35% depending on the character) so the opponent can either shield it or even punish Ness if they have a frame 1 move. The third hit is not particularly powerful either, especially compared to Ness' throws. The first hit on itself is also unsafe on shield (at -8) and very unsafe on hit (at -7 at low percents), making it useless to use on its own.
 
Overall, Ness' jab is solid, largely due to its speed and jab grab potential. Outside of its jab grab potential however, it is a fairly standard and unspectacular jab.
 
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=2%
|sd=0
|angle=361
|bk=8
|ks=50
|fkv=0
|r=80
|bn=10
|effect=Normal
|slvl=S
|sfx=Punch
}}
{{SSB64HitboxTableRow
|id=1
|damage=2%
|sd=0
|angle=361
|bk=8
|ks=50
|fkv=0
|r=80
|bn=9
|effect=Normal
|slvl=S
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|2-3
|-
!Earliest continuable
|10
|-
!Animation length
|17
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}}
{{MvSubNavNess|g=SSB}}
{{MvSubNavNess|g=SSB}}


[[Category:Ness (SSB)]]
[[Category:Ness (SSB)]]
[[Category:Neutral attacks (SSB)]]
[[Category:Normal attacks (SSB)]]

Latest revision as of 05:54, November 2, 2021

Overview[edit]

Ness's first hit of his neutral attack or jab in Super Smash Bros. involves Ness punching. The move deals 2% and has short range.

The main advantage the move has is that it comes out extremely quickly on frame 2. Because of this, Ness can cancel his jab (if it connects) into grab, known as a jab grab, a unique trait for Ness, Pikachu, Mario, and Luigi. This gives Ness an extra option not present in many of the other lower tier characters (besides Luigi) and it is quite useful, as Ness's grab is one of the more powerful, at least when it comes to KOing (and it works regardless of if the opponent gets hit or shields the jab, although it does not work as well at long ranges or at higher percents). The move otherwise has very light knockback and is typical of most Smash 64 jabs (outside of DK/Yoshi) in terms of it's small range and quick speed.

It is not recommended to continue past jab 1 as at low percents, the second hit is not guaranteed (until around 20%-35% depending on the character) so the opponent can either shield it or even punish Ness if they have a frame 1 move. The third hit is not particularly powerful either, especially compared to Ness' throws. The first hit on itself is also unsafe on shield (at -8) and very unsafe on hit (at -7 at low percents), making it useless to use on its own.

Overall, Ness' jab is solid, largely due to its speed and jab grab potential. Outside of its jab grab potential however, it is a fairly standard and unspectacular jab.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 2% 0 Sakurai angle 8 50 0 80 10 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 2% 0 Sakurai angle 8 50 0 80 9 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing[edit]

Hitboxes 2-3
Earliest continuable 10
Animation length 17
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point