Mr. Game & Watch (SSBU)/Up aerial: Difference between revisions
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!Multihits (early, mid, late) | !Multihits (early, mid, late) | ||
|9-14, 15-28, 29-35 | |9-14, 15-28, 29-35 (rehit rate: 6) | ||
|- | |- | ||
!Final hit | !Final hit | ||
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|1.9 | |1.9 | ||
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==Trivia== | |||
*The final hit has a rehit rate of 6 like the multi-hits. However, as it lasts 5 frames, it can still only hit once. | |||
{{MvSubNavMrGame&Watch|g=SSBU}} | {{MvSubNavMrGame&Watch|g=SSBU}} | ||
[[Category:Mr. Game & Watch (SSBU)]] | [[Category:Mr. Game & Watch (SSBU)]] | ||
[[Category:Up aerials (SSBU)]] | [[Category:Up aerials (SSBU)]] |
Latest revision as of 14:03, July 15, 2022
Overview[edit]
Update History[edit]
- Up Aerial's location reassignment glitch has been removed.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move has no autocancel windows set, so it cannot autocancel until the animation is finished (frame 43 onward).
Projectile generated | 8 |
---|---|
Multihits (early, mid, late) | 9-14, 15-28, 29-35 (rehit rate: 6) |
Final hit | 37-41 |
Interruptible | 43 |
Animation length | 42 |
Landing lag[edit]
Interruptible | 13 |
---|---|
Animation length | 19 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Projectile parameters[edit]
X/Y offsets | [0.5, 21.5] |
---|---|
Lifetime | 34 frames |
Interval between movement | 7 frames |
Upward speed | 8.5 |
Size multiplier | 1.9 |
Trivia[edit]
- The final hit has a rehit rate of 6 like the multi-hits. However, as it lasts 5 frames, it can still only hit once.
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