Mr. Game & Watch (SSBU)/Neutral attack/Hit 1: Difference between revisions
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|sfx=Fire | |sfx=Fire | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter | |hitbits=Fighter only | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 66: | Line 66: | ||
==Timing== | ==Timing== | ||
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since its initiation. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|4-5 | |4-5 | ||
|- | |- | ||
! | !rowspan=2|Continuability!!Pressed repeatedly | ||
| | |6-15 | ||
|- | |- | ||
!Interruptible | !Held on hit | ||
|8 | |||
|- | |||
!colspan=2|Interruptible | |||
|16 | |16 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|23 | |23 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |||
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=10}}{{FrameStrip|t=Blank|c=8}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|interruptible=y}} | ||
{{MvSubNavMrGame&Watch|g=SSBU}} | {{MvSubNavMrGame&Watch|g=SSBU}} | ||
[[Category:Mr. Game & Watch (SSBU)]] | [[Category:Mr. Game & Watch (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 11:38, July 4, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since its initiation.
Hitboxes | 4-5 | |
---|---|---|
Continuability | Pressed repeatedly | 6-15 |
Held on hit | 8 | |
Interruptible | 16 | |
Animation length | 23 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|