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Mr. Game & Watch (SSBU)/Forward smash: Difference between revisions

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[[File:MrGame&WatchFSmashSSBU.gif|thumb|550px|Hitbox visualization showing Mr. Game & Watch's forward smash.]]
[[File:MrGame&WatchFSmashSSBU.gif|thumb|550px|Hitbox visualization showing Mr. Game & Watch's forward smash.]]
==Overview==
==Overview==
Mr. Game & Watch swings a lit torch directly at his opponent, referencing his game ''Fire Attack''. The move has noticeable [[startup]] for a [[forward smash]] as it comes out on frame 17, but has low [[ending lag]] and good [[range]] due to its fully [[disjointed hitbox]]. Forward smash has a [[sweet spot (hitbox)|sweetspot]] at the flame of the torch that is one of the strongest forward smashes in the game, dealing massive [[damage]] and [[knockback]] while also being safe on shield. The [[sourspot]] is located on the torch handle and is significantly weaker but is still potent enough to KO if the opponent is at a very high percent.  
Mr. Game & Watch performs Fire Attack; a one-handed forward-arcing thrust with a flaming torch directly at his opponent, referencing his game ''Fire Attack''. Compared to other forward smashes, the move has noticeable [[startup]] for a [[forward smash]], as it comes out on the 17th frame, but has low [[ending lag]] and ridiculously great [[range]] for an attack by its kind, due to its fully [[disjointed hitbox]] that is drastically larger than the flame itself; even [[spacing|outspacing]] {{SSBU|Pyra}}'s [[Pyra (SSBU)/Forward smash|Flare Smash]] too. Forward smash has a [[sweet spot (hitbox)|sweetspot]] at the flame of the torch that is one of the strongest forward smashes in the game, dealing massive [[damage]] and [[knockback]] while also being safe on shield. The [[sourspot]] is located on the handle of the torch itself, and is significantly weaker, but is still potent enough to KO if the opponent is at a very high percent.  


What makes this move one of Mr. Game & Watch's best finishers is that it has a setup from his [[down smash]] [[bury]] which allows Mr. Game & Watch to KO at early percents near the ledge or center-stage if he can land the setup. Overall, a very potent and rewarding move.
What makes this move one of Mr. Game & Watch's best finishers is that it has a setup from his [[down smash]]'s [[bury]]ing ability at its sweetspot, which allows Mr. Game & Watch to KO at early percents near the ledge or center-stage if he can land the setup, which allows Mr. Game & Watch to take out stocks incredibly early with this powerful setup. Overall, it is a very potent and rewarding move.


==Update History==
==Update History==

Revision as of 16:52, February 5, 2022

Hitbox visualization showing Mr. Game & Watch's forward smash.

Overview

Mr. Game & Watch performs Fire Attack; a one-handed forward-arcing thrust with a flaming torch directly at his opponent, referencing his game Fire Attack. Compared to other forward smashes, the move has noticeable startup for a forward smash, as it comes out on the 17th frame, but has low ending lag and ridiculously great range for an attack by its kind, due to its fully disjointed hitbox that is drastically larger than the flame itself; even outspacing Pyra's Flare Smash too. Forward smash has a sweetspot at the flame of the torch that is one of the strongest forward smashes in the game, dealing massive damage and knockback while also being safe on shield. The sourspot is located on the handle of the torch itself, and is significantly weaker, but is still potent enough to KO if the opponent is at a very high percent.

What makes this move one of Mr. Game & Watch's best finishers is that it has a setup from his down smash's burying ability at its sweetspot, which allows Mr. Game & Watch to KO at early percents near the ledge or center-stage if he can land the setup, which allows Mr. Game & Watch to take out stocks incredibly early with this powerful setup. Overall, it is a very potent and rewarding move.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Change The feather from Mr. Game and Watch's forward smash animation was removed.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0 AngleIcon48.png Forward 42 100 0 HitboxTableIcon(False).png 2.6 top 0.0 5.3 7.8 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 18.0% 0 AngleIcon48.png Forward 46 97 0 HitboxTableIcon(False).png 2.9 top 0.0 6.8 12.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Flame).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 18.0% 0 AngleIcon48.png Forward 46 97 0 HitboxTableIcon(False).png 5.3 top 0.0 7.8 16.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Flame).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Charges between 7-8
Hitboxes 17-18
Interruptible 43
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible