Min Min (SSBU)/Back throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=1 | ||
|damage=14.0% | |damage=14.0% | ||
|angle=32 | |angle=32 | ||
|af=4 | |||
|bk=40 | |bk=40 | ||
|ks=60 | |ks=60 | ||
Line 31: | Line 32: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|nogfx=t | |||
}} | }} | ||
|} | |} | ||
Line 40: | Line 42: | ||
|damage=0.0% | |damage=0.0% | ||
|angle=47 | |angle=47 | ||
|af=4 | |||
|bk=32 | |bk=32 | ||
|ks=340 | |ks=340 | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 58: | Line 74: | ||
|27 | |27 | ||
|- | |- | ||
!Throw | !Throw release | ||
|31 | |31 | ||
|- | |||
!Turnaround | |||
|45 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 70: | Line 89: | ||
{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=26}} | {{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=26}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=31}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=31}}{{FrameStrip|t=Vulnerable|c=13|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=31|s=VulnerableStateE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavMinMin|g=SSBU}} | {{MvSubNavMinMin|g=SSBU}} | ||
[[Category:Min Min (SSBU)]] | [[Category:Min Min (SSBU)]] | ||
[[Category:Back throws (SSBU)]] | [[Category:Back throws (SSBU)]] |
Latest revision as of 19:18, August 10, 2022
Min Min back throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 0.0% | Backward | 32 | 340 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-31 |
---|---|
Hitbox | 27 |
Throw release | 31 |
Turnaround | 45 |
Interruptible | 50 |
Animation length | 75 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|