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Mii Swordfighter (SSBU)/Forward smash: Difference between revisions

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[[File:MiiSwordfighterFSmashSSBU.gif|thumb|350px|Hitbox visualization showing Mii Swordfighter's forward smash.]]
[[File:MiiSwordfighterFSmashSSBU.gif|thumb|350px|Hitbox visualization showing Mii Swordfighter's forward smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
 
Mii Swordfighter rears back before thrusting forward with a downward diagonal slash. With no [[rage]] and [[DI]]'d correctly, its [[sweetspot]] at the tip [[KO]]s middleweights around 100% from center stage, while the middle hit KOs around 110%, and the inmost sourspot KOs around 115%. Its [[startup]] at 15 frames and horizontal [[reach]] is rather average for a [[forward smash]], but its severe 42 frames of [[ending lag]] makes it very [[punish]]able, being at -34 or -33 frames of disadvantage on shield, giving opponents enough time to drop their shield and punish with their own smash attack. This severe punishibility limits its use to punishes and hard [[read]]s.
Swordfighter rears back before thrusting themselves forward and doing a diagonal slash, killing middleweights at 110% from center stage. Its range and startup aren't anything noteworthy and it's very unsafe on shield at -34, limiting its use to punishes and hard reads. Overall, it's a really unremarkable move, especially when compared to the forward smashes of the other Mii Fighters, be it [[Mii Gunner (SSBU)|Gunner's]] for its better range, or [[Mii Brawler (SSBU)|Brawler's]] for killing a lot earlier.


==Hitboxes==
==Hitboxes==

Latest revision as of 21:34, August 12, 2023

Hitbox visualization showing Mii Swordfighter's forward smash.
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Overview[edit]

Mii Swordfighter rears back before thrusting forward with a downward diagonal slash. With no rage and DI'd correctly, its sweetspot at the tip KOs middleweights around 100% from center stage, while the middle hit KOs around 110%, and the inmost sourspot KOs around 115%. Its startup at 15 frames and horizontal reach is rather average for a forward smash, but its severe 42 frames of ending lag makes it very punishable, being at -34 or -33 frames of disadvantage on shield, giving opponents enough time to drop their shield and punish with their own smash attack. This severe punishibility limits its use to punishes and hard reads.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0 Sakurai angle Forward 39 100 0 HitboxTableIcon(False).png 2.8 top 0.0 5.5 8.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 0 Sakurai angle Forward 39 100 0 HitboxTableIcon(False).png 2.8 top 0.0 5.5 12.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 16.0% 0 Sakurai angle Forward 39 99 0 HitboxTableIcon(False).png 2.8 top 0.0 5.5 17.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 9-10
Hitboxes 15-17
Interruptible 60
Animation length 61
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible