Mii Gunner (SSBU)/Neutral special/Default: Difference between revisions
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==Overview== | ==Overview== | ||
==Changes from {{SSBU|Samus}}'s [[Samus (SSBU)/Neutral special|Charge Shot]]== | |||
*{{buff|Charge Blast has slightly less startup (frame 16 → 15), and less ending lag (FAF 61 → 52).}} | |||
*{{nerf|It takes longer to charge (112 frames → 120).}} | |||
*{{nerf|It deals less damage (5 (uncharged)/28 (fully charged) → 4/26), and has altered knockback (fully charged: 46 (base)/50 (scaling) → 28/66). It also launches at a higher angle when fully charged (40˚ → 50˚). Overall, it is worse at KOing.}} | |||
*{{nerf|The projectile is smaller at all charge levels.}} | |||
*{{change|The projectile travels faster when uncharged (1.6 → 1.8), and slower when fully charged (3.3 → 3).}} | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between |
Latest revision as of 10:51, May 16, 2022
Overview[edit]
Changes from Samus's Charge Shot[edit]
- Charge Blast has slightly less startup (frame 16 → 15), and less ending lag (FAF 61 → 52).
- It takes longer to charge (112 frames → 120).
- It deals less damage (5 (uncharged)/28 (fully charged) → 4/26), and has altered knockback (fully charged: 46 (base)/50 (scaling) → 28/66). It also launches at a higher angle when fully charged (40˚ → 50˚). Overall, it is worse at KOing.
- The projectile is smaller at all charge levels.
- The projectile travels faster when uncharged (1.6 → 1.8), and slower when fully charged (3.3 → 3).
Update History[edit]
- Charge Blast deals significantly less shield damage (0 → -2/-6.5 (uncharged/fully charged)).
Hitboxes[edit]
Timing[edit]
Charges between | 12-13 |
---|---|
Hitbox (from release) | 15-74 (3-62) |
Interruptible (from release) | 52 (40) |
Animation length (from release) | 61 (49) |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
|