Mii Brawler (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerRapidJabSSBU.gif|thumb|390px|Hitbox visualization showing Mii Brawler's rapid jab.]] | [[File:MiiBrawlerRapidJabSSBU.gif|thumb|390px|Hitbox visualization showing Mii Brawler's rapid jab.]] | ||
[[File:MiiBrawlerRapidJabFinisherSSBU.gif|thumb|390px|Hitbox visualization showing Mii Brawler's rapid jab finisher.]] | [[File:MiiBrawlerRapidJabFinisherSSBU.gif|thumb|390px|Hitbox visualization showing Mii Brawler's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler delivers a flurry of punches. This move can be extended by continuing to hold down the button. Its frame data and damage output are typical of a normal infinite jab. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
Line 17: | Line 17: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=7 | |bk=7 | ||
|ks=20 | |ks=20 | ||
Line 22: | Line 23: | ||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
|ypos=6.5 | |ypos=6.5 | ||
|zpos=8.0 to 15.5 | |zpos=8.0 to 15.5 | ||
Line 39: | Line 39: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=130 | |ks=130 | ||
Line 45: | Line 46: | ||
|bn=kneel | |bn=kneel | ||
|xpos=-2.0 | |xpos=-2.0 | ||
|type=Foot | |type=Foot | ||
|ff=3.0 | |ff=3.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 59: | Line 57: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=130 | |ks=130 | ||
Line 65: | Line 64: | ||
|bn=kneel | |bn=kneel | ||
|xpos=2.0 | |xpos=2.0 | ||
|zpos=-0.5 | |zpos=-0.5 | ||
|type=Foot | |type=Foot | ||
|ff=3.0 | |ff=3.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 79: | Line 76: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=130 | |ks=130 | ||
Line 85: | Line 83: | ||
|bn=kneel | |bn=kneel | ||
|xpos=5.5 | |xpos=5.5 | ||
|zpos=-1.0 | |zpos=-1.0 | ||
|type=Foot | |type=Foot | ||
|ff=3.0 | |ff=3.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 99: | Line 95: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=130 | |ks=130 | ||
Line 104: | Line 101: | ||
|r=3.5 | |r=3.5 | ||
|bn=top | |bn=top | ||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=11.8 | |zpos=11.8 | ||
|type=Foot | |type=Foot | ||
|ff=3.0 | |ff=3.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 118: | Line 113: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 7, 9, 11 | |3-4, 21-22 | ||
|- | |||
!Rapid jab | |||
|5, 7, 9, 11, 13, 15, 17, 19, 21 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 19:38, July 28, 2022
Overview[edit]
Mii Brawler delivers a flurry of punches. This move can be extended by continuing to hold down the button. Its frame data and damage output are typical of a normal infinite jab.
Update History[edit]
- Neutral infinite has increased range and is harder to SDI.
- Neutral infinite has more range.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 21-22 |
---|---|
Rapid jab | 5, 7, 9, 11, 13, 15, 17, 19, 21 |
Finisher | 4-5 |
Interruptible | 41 |
Animation length | 55 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|