Mii Brawler (SSBU)/Forward tilt: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Angled up|42}} | ||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=8.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=34 | |||
|ks=86 | |||
|fkv=0 | |||
|r=3.5 | |||
|bn=legr | |||
|xpos=3.0 | |||
|type=Foot | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=8.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=34 | |||
|ks=86 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=kneer | |||
|xpos=5.3 | |||
|type=Foot | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=8.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=34 | |||
|ks=86 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=legr | |||
|xpos=-0.5 | |||
|ff=1.0 | |||
|type=Foot | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
{{HitboxTableTitle|Angled forward|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 63: | Line 110: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Angled | {{HitboxTableTitle|Angled down|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8. | |damage=8.3% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
Line 81: | Line 128: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=8. | |damage=8.3% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
Line 96: | Line 143: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=8. | |damage=8.3% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
Line 105: | Line 152: | ||
|bn=legr | |bn=legr | ||
|xpos=-0.5 | |xpos=-0.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick |
Latest revision as of 19:40, July 28, 2022
Mii Brawler forward tilt hitbox visualizations. | ||||
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↗ | ||||
→ | ||||
↘ |
Overview[edit]
Mii Brawler performs a roundhouse kick, extremely similar to the one done by Mario. This move is often used as a safe option to keep approaching opponents away, and its use outside of this is limited, usually as an unoptimal follow-up to neutral air.
Hitboxes[edit]
Timing[edit]
Hitboxes | 6-8 |
---|---|
Interruptible | 28 |
Animation length | 55 |
Lag time |
Hitbox |
Interruptible |
|