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Mewtwo (SSBU)/Forward tilt: Difference between revisions

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m (Removed protection from "Mewtwo (SSBU)/Forward tilt": Bot: Unprotecting a list of files)
(Updated damage values on the hitbox tables.)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mewtwo thrusts its tail forward in a spinning motion. Can be angled. Due to its quick start-up and excellent range, can be used to keep opponents at bay with relative ease.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{change|Forward tilt now always sends opponents in front of Mewtwo.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{buff|Forward tilt deals more damage (10%/9%/8% → 11%/10%/9%), although its knockback was compensated.}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|Forward tilt deals more damage with no compensation on knockback (close/mid/far: 11%/10%/9% → 12%/11%/10%).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=11.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=70
|bk=70
|ks=75
|ks=75
Line 31: Line 41:
|ff=1.2
|ff=1.2
|type=Tail
|type=Tail
|effect=Normal
|effect=Slash
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
Line 37: Line 47:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=10.0%
|damage=11.0%
|angle=361
|angle=361
|af=3
|bk=70
|bk=70
|ks=75
|ks=75
Line 49: Line 60:
|ff=1.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Normal
|effect=Slash
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 55: Line 66:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=9.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=70
|bk=70
|ks=75
|ks=75
|fkv=0
|fkv=0
|r=4.2
|r=4.2
|bn=s_tail4
|bn=s_tail6
|xpos=2.0
|xpos=2.0
|ypos=0.0
|ypos=0.0
Line 67: Line 79:
|ff=1.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Normal
|effect=Slash
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 20:01, February 4, 2022

Mewtwo forward tilt hitbox visualizations
MewtwoFTiltUpSSBU.gif
MewtwoFTiltSSBU.gif
MewtwoFTiltDownSSBU.gif
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Overview[edit]

Mewtwo thrusts its tail forward in a spinning motion. Can be angled. Due to its quick start-up and excellent range, can be used to keep opponents at bay with relative ease.

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Change Forward tilt now always sends opponents in front of Mewtwo.

Super Smash Bros. Ultimate 3.0.0

  • Buff Forward tilt deals more damage (10%/9%/8% → 11%/10%/9%), although its knockback was compensated.

Super Smash Bros. Ultimate 13.0.1

  • Buff Forward tilt deals more damage with no compensation on knockback (close/mid/far: 11%/10%/9% → 12%/11%/10%).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0 Sakurai angle Forward 70 75 0 HitboxTableIcon(False).png 5.0 s_tail2 1.5 0.0 0.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Tail).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11.0% 0 Sakurai angle Forward 70 75 0 HitboxTableIcon(False).png 4.6 s_tail4 2.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Tail).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.0% 0 Sakurai angle Forward 70 75 0 HitboxTableIcon(False).png 4.2 s_tail6 2.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Tail).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 10-11
Interruptible 36
Animation length 52
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible