From SmashWiki, the Super Smash Bros. wiki
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
| Mewtwo forward throw hurtbox visualization
|
|
Overview[edit]
After grabbing the opponent, Mewtwo telekinetically lifts them into the air and fires five Shadow Ball-like projectiles in their direction. Boasts very high damage for a throw, being the most damaging forward throw in the game if all five projectiles are able to connect (15% unstaled). These projectiles can be reflected back at Mewtwo if they possess a passive reflector, such as Hero using Bounce or if they are wearing a Franklin Badge. Additionally since they are energy-based projectiles, nearby opponents with absorption moves can choose to intercept and heal by a sizeable amount.
Due to being a multi-hitting move, it can be affected by DI at higher percentages, limiting its damage potential at those percentages. While it does not possess any true follow-ups, the thrown opponent is consistently forced into a bad position regardless of if all five projectiles connect with their target, made more dangerous by the low ending lag present after the throws completion. With improper DI it can also KO opponents around 140% from the combined knockback of the projectiles.
Update History[edit]
13.0.1
Forward throw's Shadow Balls deal more damage (2% → 2.4%; total: 13% → 15%).
Throw and Hitbox Data[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| Shadow Balls
|
| 0 |
0 |
16 |
2.4% |
0 |
 |
Forward |
50 |
100 |
0 |
 |
8.0 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Kind |
ID |
Damage |
Angle |
Angle type |
BK |
KS |
FKV |
H× |
Effect |
Type |
Sound
|
| Throw |
0 |
3.0% |
 |
Forward |
0 |
100 |
35 |
0.0× |
 |
 |
None
|
| Break |
0 |
3.0% |
 |
Forward |
40 |
100 |
0 |
0.0× |
 |
 |
None
|
| Invincibility
|
1-19
|
| Throw release
|
19
|
| Shadow Balls
|
33-45, 40-52, 47-59, 54-66, 61-73
|
| Interruptible
|
82
|
| Animation length
|
98
|