Mewtwo (SSBU)/Down throw
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Mewtwo down throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Update History[edit]
Down throw has less ending lag (FAF 46 → 42), granting it true combos into forward aerial from mid to high percents.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | ![]() |
Forward | 65 | 50 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-18 |
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Hitbox | 16-17 |
Throw Release | 18 |
Interruptible | 42 |
Animation length | 61 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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