Mewtwo (SSBU)/Down throw
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| Mewtwo down throw hurtbox and hitbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Update History[edit]
Down throw has less ending lag (FAF 46 → 42), granting it true combos into forward aerial from mid to high percents.
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 5.0% | Forward | 65 | 50 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
| Invincibility | 1-18 |
|---|---|
| Hitbox | 16-17 |
| Throw Release | 18 |
| Interruptible | 42 |
| Animation length | 61 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|