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[[File:Smash64time.jpg|thumb|When the '''match timer''' hits zero, then the match will come to an end.]]
[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]]
The '''match timer''' is an element that appears in the top-right corner of the screen (top-center in ''Melee''). It shows how much time is left during a game before it ends. It is present during a [[Time]] or [[Stock]] battle with the timer option set to on. The timer starts counting down once the [[announcer]] says "GO!". The timer can be adjusted between a minimum of 1 and maximum of 99 minutes in the [[Rules]] section prior to the start of the match. Normally the format of the timer is "''MM:SS:<small>ss</small>''" (minutes, seconds, centiseconds). In ''Smash 4'', if the timer exceeds 60 minutes, it will include the number "1" to display the hour instead of the usual format. In addition to [[Vs. match]]es, the timer can also appear with predetermined time limits in minigames like [[Trophy Rush]] and [[Target Blast]], or boss battles such as [[Master Core]], as well as on the [[Online Practice Stage]] when waiting in a lobby for the current match to end. There are instances throughout the series of unique time-based gameplay settings.


Depending on [[region]] and [[language]], timers are different audibly. While numbers stay the same visually, text such as "GO!" or spoken numbers by the announcer greatly vary. For simplicity reasons, only English is presented in this article. {{clr}}
The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby.
 
As of ''[[Super Smash Bros. 4]]'', it is formatted as <code>H:MM:SS.ms</code> (hours, minutes, seconds, and milliseconds). Milliseconds were introduced in ''Melee'', and hours were introduced in ''Smash 4''. Prior to ''Smash 4'', matches longer than an hour add to the minute counter for a timer of up to 99 minutes. It is formatted in the [[Boxing Ring]]'s jumbotron as <code>MM:SS</code>, and displays <code>--:--</code> outside of time matches.
 
Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]].


==Pre-match timer==
==Pre-match timer==
[[File:MarioOnScreenAppearanceSSB4.gif|thumb|x150px|Pre-match timer in {{forwiiu}} for a [[Vs. match]].]]
The '''pre-match timer''' counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top-left corner starting with ''Brawl''.
The '''pre-match timer''' is an element that appears before the start of a match. The announcer will count down starting from three seconds. Depending on which game, characters will make their [[on-screen appearance]] during this time, and the [[music]] track will be briefly displayed in the top left-hand corner as well (''Brawl'' and ''Smash 4''). When the announcer gives the "GO!" signal and when the word appears onscreen, the game begins, as well as the match timer if applicable.


In ''[[Super Smash Bros.]]'', the timer uses a light sequence starting from red and while the announcer counts down, the lights will change to yellow from left to right. When the light turns blue, the match begins.
In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up.


In ''[[Super Smash Bros. Melee]]'', the announcer says "Ready...GO!" instead of counting down from three. A meter is shown visually onscreen to be counting down from three, displaying the time with centiseconds, though this is purely aesthetic and counts down quickly in less than three seconds. This variation is also used in ''Brawl'' and ''Smash 4'' during [[single player|single-player modes]] including [[Event]]s and [[Target Blast]]. On-screen appearances will not play with this countdown method.
In ''Melee'', the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''.


In ''[[Super Smash Bros. Brawl]]'', the pre-match timer uses numbers and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in ''Smash 4''. {{clr}}
From ''Brawl'' onwards, the timer uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each installment. ''Brawl'' uses blue (three), green (two), and yellow (one). All numbers are red in ''Smash 4'' and flaming orange-red in ''Ultimate''. The "GO!" text is colored vermilion in ''Super Smash Bros.'', blackish-yellow in ''Melee'', brown  in ''Brawl'', silver in ''for 3DS'', gold in ''for Wii U'', and flaming orange-red in ''Ultimate''.
 
<gallery widths="200px">
MarioOnScreenAppearanceSSB.gif|In ''Smash 64''.
OnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''.
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''.
Smash3DSPreMatchTimer.jpg|In {{for3ds}}.
MarioOnScreenAppearanceSSB4.gif|In {{forwiiu}}.
MarioOnScreenAppearanceSSBU.gif|In ''Ultimate''.
</gallery>
{{clr}}


==Final countdown timer==
==Final countdown timer==
[[File:SmashWiiUFinal5Seconds.jpg|thumb|x200px|Final countdown timer in {{forwiiu}}, which starts at five seconds.]]
The '''final countdown timer''' counts down the last five seconds before a [[time out]], ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]].
The '''final countdown timer''' is an element that appears at the end of a match. When there are only five seconds remaining, the match timer will disappear (except for ''[[Super Smash Bros.]]''), and the announcer will start to count down with each number getting bigger onscreen. The announcer will then call out "TIME!" ("TIME UP!" in the Japanese version and original game), the match will come to an end and a winner will be chosen based on the highest total score each fighter has during the match, depending on the [[mode|game mode]]. In the event of a tie, a [[Sudden Death]] match will play out to determine the winner. In [[competitive play]], this event is usually referred to as a "[[time out]]"; sometimes it is performed intentionally in order to win by stock or [[percent]]age lead alone. In addition to [[VS. match]]es, the timer appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]]. If [[Target Blast]] and the [[Home-Run Contest]] is played, then "TIME!" won't be called after the final second appeared. If a [[Multi-Man]] game is played, then the announcer will call out "GAME!" ("GAME SET!" in the Japanese version) when time is up.


Just like the pre-match timer, the numbers have a different color. In ''Melee'', the numbers are brown before it was changed to red in ''Brawl'' and ''SSB4''. The 10-second timer on the [[Target Blast bomb|bomb]] in Target Blast starts from green and for each second the bomb takes, it changes to yellow, orange, and then to red when the bomb explodes. In ''SSB4'', the final countdown timer's appearance activates the countdown-affected [[equipment]], and prevents [[Star KO]]s and [[Screen KO]]s from happening for fairness purposes. There is [[End of Day#End of Day KO Glitch|only one known exception to this.]]
In ''Smash 64'', the timer is only present via the announcer. From ''Melee'' onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s, [[Screen KO]]s, and [[Finish Zoom]].
{{clr}}
{{clr}}
<gallery widths="200px">
Countdown Timer SSBM.png|In ''Melee''.
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}.
SmashUltimateMatchFinalSeconds.gif|In ''Ultimate''.
</gallery>


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
SSB Timer.jpg|Match timer in ''[[Super Smash Bros.]]''
SSB Timer.png|In ''Smash 64''.
SSBM Timer.jpg|In ''[[Super Smash Bros. Melee|Melee]]''.
SSBM Timer.png|In ''Melee''.
SSBB Timer.jpg|In ''[[Super Smash Bros. Brawl|Brawl]]''.
SSBB Timer.png|In ''Brawl''.
SSB3 Timer.jpg|In {{for3ds}}.
SSB3 Timer.jpg|In {{for3ds}}.
SSBU Timer.jpg|In {{forwiiu}}.
MatchTimeHourPlus.jpg|In {{forwiiu}}.
MatchTimeHourPlus.jpg|When the timer exceeds 60 minutes in {{forwiiu}}.
PunchOutScreenWiiU.jpg|On the Boxing Ring’s Jumbotron in {{forwiiu}}.
IntroSSB.gif|Pre-match timer in ''SSB''.
NessOnScreenAppearanceMelee.gif|Pre-match timer in ''Melee'' and [[single player|single-player modes]].
MarioOnScreenAppearanceSSBB.gif|thumb|x150px|Pre-match timer in ''Brawl''.
Home-Run Contest (Super Smash Bros. for Wii U).jpg|Final countdown timer in {{forwiiu}} during the [[Home-Run Contest]].
</gallery>
</gallery>


==Trivia==
*When there are only thirty seconds left, the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]].
**In Suzaku Castle's case, this applies to music taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate'').
**In Moray Towers' case, this applies to music taken directly from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}'').
**In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''.
**Additionally, [[Hollow Bastion]] will change to Dive to the Heart when there are only thirty seconds left.
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 06:57, March 17, 2024

The Match timer in Super Smash Bros. Ultimate, which shows two and a half minutes; the default time in most modes.
The match timer in Super Smash Bros. Ultimate, displaying two and a half minutes.

The match timer is an element that displays the time remaining in a time match on the top-right corner of the screen (top-center in Super Smash Bros. Melee). It can also appear in Bonus Stages, single-player modes, as well as on the Online Practice Stage when waiting in a lobby.

As of Super Smash Bros. 4, it is formatted as H:MM:SS.ms (hours, minutes, seconds, and milliseconds). Milliseconds were introduced in Melee, and hours were introduced in Smash 4. Prior to Smash 4, matches longer than an hour add to the minute counter for a timer of up to 99 minutes. It is formatted in the Boxing Ring's jumbotron as MM:SS, and displays --:-- outside of time matches.

Other related timers are exclaimed by the Announcer, and text within them will be affected based on region or language.

Pre-match timer[edit]

The pre-match timer counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their on-screen appearance, and the music track is displayed in the top-left corner starting with Brawl.

In Super Smash Bros., the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up.

In Melee, the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as All-Star and Adventure Mode: World of Light starting with Brawl.

From Brawl onwards, the timer uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each installment. Brawl uses blue (three), green (two), and yellow (one). All numbers are red in Smash 4 and flaming orange-red in Ultimate. The "GO!" text is colored vermilion in Super Smash Bros., blackish-yellow in Melee, brown in Brawl, silver in for 3DS, gold in for Wii U, and flaming orange-red in Ultimate.

Final countdown timer[edit]

The final countdown timer counts down the last five seconds before a time out, ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like Race to the Finish and Trophy Rush.

In Smash 64, the timer is only present via the announcer. From Melee onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in Super Smash Bros. for Wii U and Ultimate). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In Melee, the numbers are crimson before it was changed to red in Brawl and SSB4, and then to silver in Ultimate. The timer's appearance activates equipment with the Countdown bonus effect, and from Smash 4 onwards, prevents Star KOs, Screen KOs, and Finish Zoom.

Gallery[edit]

Trivia[edit]

  • When there are only thirty seconds left, the current music changes on some stages. This applies to five stages: Mushroom Kingdom, Mushroom Kingdom, Mushroom Kingdom II, Suzaku Castle, and Moray Towers.
    • In Suzaku Castle's case, this applies to music taken directly from Street Fighter II or Super Street Fighter II (barring Player Select Type A and B in Ultimate).
    • In Moray Towers' case, this applies to music taken directly from Splatoon or Splatoon 2 (with the exceptions of Split & Splat, Octoweaponry, I Am Octavio, Calamari Inkantation, and Deluge Dirge).
    • In version 8.1.0 of Ultimate; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from Street Fighter, Splatoon or Super Mario.
    • Additionally, Hollow Bastion will change to Dive to the Heart when there are only thirty seconds left.