Mario (SSBU)/Up special: Difference between revisions
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(→Timing: Quality of life change; better to have rehit rates easily readable here for timings rather than having to look back at the hitbox table) |
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(7 intermediate revisions by 2 users not shown) | |||
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with mr game and watches up special for fastest out of shield option in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the map when near the upper blast line. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 11: | Line 13: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 32: | Line 35: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=86 | |angle=86 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 52: | Line 56: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=100 | |angle=100 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=150 | ||
|setweight=t | |setweight=t | ||
|r=4.0 | |r=4.0 | ||
Line 74: | Line 79: | ||
|rehit=2 | |rehit=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 95: | Line 101: | ||
|rehit=2 | |rehit=2 | ||
|angle=92 | |angle=92 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 116: | Line 123: | ||
|rehit=2 | |rehit=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 137: | Line 145: | ||
|rehit=2 | |rehit=2 | ||
|angle=92 | |angle=92 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 158: | Line 167: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=145 | |ks=145 | ||
Line 176: | Line 186: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=145 | |ks=145 | ||
Line 193: | Line 204: | ||
==Timing== | ==Timing== | ||
The move | ===Attack=== | ||
The move can grab ledges from both sides starting on frame 14. To [[B-reverse]] it, the control stick has to be held backward on frame 3. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Optional reverse | |||
|3 | |||
|- | |||
!Intangibility | !Intangibility | ||
|3-6 | |3-6 | ||
Line 203: | Line 217: | ||
|- | |- | ||
!Hits 2-6 | !Hits 2-6 | ||
|7-16 | |7-16 (rehit rate: 2) | ||
|- | |- | ||
!Hit 7 | !Hit 7 | ||
Line 215: | Line 229: | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}} | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}} | {{FrameStrip|t=Vulnerable|c=2|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=4|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=31}} | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|31 | |||
|- | |||
!Animation length | |||
|34 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|state=y|interruptible=y}} | ||
==Parameters== | ==Parameters== |
Latest revision as of 10:52, July 15, 2022
Overview[edit]
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with mr game and watches up special for fastest out of shield option in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the map when near the upper blast line.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move can grab ledges from both sides starting on frame 14. To B-reverse it, the control stick has to be held backward on frame 3.
Optional reverse | 3 |
---|---|
Intangibility | 3-6 |
Hit 1 | 3-6 |
Hits 2-6 | 7-16 (rehit rate: 2) |
Hit 7 | 17-18 |
Animation length | 37 |
Landing[edit]
Interruptible | 31 |
---|---|
Animation length | 34 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |
Interruptible |
Parameters[edit]
Stick sensitivity to reverse | 0.3 |
---|---|
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 12° |
Grounded height multiplier | 1.1 |
Aerial height multiplier | 1.08 |
Air speed multiplier on startup | 0.67 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
Chance of Cappy appearing | 30% |
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