Mario (SSBU)/Up special: Difference between revisions
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(→Timing) |
(→Timing: Quality of life change; better to have rehit rates easily readable here for timings rather than having to look back at the hitbox table) |
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!Hits 2-6 | !Hits 2-6 | ||
|7-16 | |7-16 (rehit rate: 2) | ||
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!Hit 7 | !Hit 7 |
Latest revision as of 10:52, July 15, 2022
Overview[edit]
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with mr game and watches up special for fastest out of shield option in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the map when near the upper blast line.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move can grab ledges from both sides starting on frame 14. To B-reverse it, the control stick has to be held backward on frame 3.
Optional reverse | 3 |
---|---|
Intangibility | 3-6 |
Hit 1 | 3-6 |
Hits 2-6 | 7-16 (rehit rate: 2) |
Hit 7 | 17-18 |
Animation length | 37 |
Landing[edit]
Interruptible | 31 |
---|---|
Animation length | 34 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |
Interruptible |
Parameters[edit]
Stick sensitivity to reverse | 0.3 |
---|---|
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 12° |
Grounded height multiplier | 1.1 |
Aerial height multiplier | 1.08 |
Air speed multiplier on startup | 0.67 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
Chance of Cappy appearing | 30% |
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