Mario (SSBU)/Up special: Difference between revisions
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Daniel1204 (talk | contribs) m (Disambiguation added.) |
(→Timing: Quality of life change; better to have rehit rates easily readable here for timings rather than having to look back at the hitbox table) |
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(15 intermediate revisions by 4 users not shown) | |||
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with mr game and watches up special for fastest out of shield option in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the map when near the upper blast line. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=160 | ||
|r= | |setweight=t | ||
|r=2.5 | |||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 31: | Line 35: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=86 | |angle=86 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=150 | |fkv=150 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6. | |ypos=6.5 | ||
|zpos=5.0 | |zpos=5.0 | ||
|ff=1.0 | |ff=1.0 | ||
Line 50: | Line 56: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=100 | |angle=100 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=150 | ||
|r= | |setweight=t | ||
|r=4.0 | |||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6. | |ypos=6.3 | ||
|zpos=9.2 | |zpos=9.2 | ||
|ff=1.0 | |ff=1.0 | ||
Line 65: | Line 73: | ||
|sdi=0.0 | |sdi=0.0 | ||
}} | }} | ||
{{HitboxTableTitle|Hits 2-6| | {{HitboxTableTitle|Hits 2-6|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 71: | Line 79: | ||
|rehit=2 | |rehit=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=180 | |fkv=180 | ||
|setweight=t | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
Line 91: | Line 101: | ||
|rehit=2 | |rehit=2 | ||
|angle=92 | |angle=92 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=170 | |fkv=170 | ||
|setweight=t | |||
|r=3.8 | |r=3.8 | ||
|bn=top | |bn=top | ||
Line 111: | Line 123: | ||
|rehit=2 | |rehit=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=110 | |fkv=110 | ||
|setweight=t | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
Line 131: | Line 145: | ||
|rehit=2 | |rehit=2 | ||
|angle=92 | |angle=92 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=110 | |fkv=110 | ||
|setweight=t | |||
|r=3.8 | |r=3.8 | ||
|bn=top | |bn=top | ||
Line 146: | Line 162: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Hit 7| | {{HitboxTableTitle|Hit 7|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=145 | |ks=145 | ||
Line 169: | Line 186: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=145 | |ks=145 | ||
Line 174: | Line 192: | ||
|r=9.0 | |r=9.0 | ||
|bn=top | |bn=top | ||
|xpos= | |xpos=0.0 | ||
|ypos=11.5 | |ypos=11.5 | ||
|zpos=2.5 | |zpos=2.5 | ||
Line 187: | Line 205: | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move can grab ledges from both sides starting on frame 14. To [[B-reverse]] it, the control stick has to be held backward on frame 3. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Optional reverse | |||
|3 | |||
|- | |||
!Intangibility | !Intangibility | ||
|3-6 | |3-6 | ||
Line 195: | Line 217: | ||
|- | |- | ||
!Hits 2-6 | !Hits 2-6 | ||
|7-16 | |7-16 (rehit rate: 2) | ||
|- | |- | ||
!Hit 7 | !Hit 7 | ||
Line 207: | Line 229: | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}} | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}} | {{FrameStrip|t=Vulnerable|c=2|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=4|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=31}} | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|31 | |||
|- | |||
!Animation length | |||
|34 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|state=y|interruptible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Stick sensitivity to reverse | |||
|0.3 | |||
|- | |||
!Stick sensitivity to angle | |||
|0.5 | |||
|- | |||
!Maximum angle deviation | |||
|12° | |||
|- | |||
!Grounded height multiplier | |||
|1.1 | |||
|- | |||
!Aerial height multiplier | |||
|1.08 | |||
|- | |||
!Air speed multiplier on startup | |||
|0.67 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.6 | |||
|- | |||
!Landing lag | |||
|30 frames | |||
|- | |||
!Chance of Cappy appearing | |||
|30% | |||
|} | |||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Up special moves (SSBU)]] | [[Category:Up special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] |
Latest revision as of 10:52, July 15, 2022
Overview[edit]
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with mr game and watches up special for fastest out of shield option in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the map when near the upper blast line.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move can grab ledges from both sides starting on frame 14. To B-reverse it, the control stick has to be held backward on frame 3.
Optional reverse | 3 |
---|---|
Intangibility | 3-6 |
Hit 1 | 3-6 |
Hits 2-6 | 7-16 (rehit rate: 2) |
Hit 7 | 17-18 |
Animation length | 37 |
Landing[edit]
Interruptible | 31 |
---|---|
Animation length | 34 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |
Interruptible |
Parameters[edit]
Stick sensitivity to reverse | 0.3 |
---|---|
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 12° |
Grounded height multiplier | 1.1 |
Aerial height multiplier | 1.08 |
Air speed multiplier on startup | 0.67 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
Chance of Cappy appearing | 30% |
|