Mario (SSBU)/Neutral attack/Hit 2: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit |
m (Undid edit by 86.162.78.250: 1v1) Tag: Undo |
||
Line 8: | Line 8: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=1.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
Line 27: | Line 27: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=1.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
Line 46: | Line 46: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage= | |damage=1.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 |
Latest revision as of 09:41, December 24, 2023
Overview[edit]
Mario thrusts his right fist and his body forward. The second hit of neutral attack deals 1.7% damage. If the opponent missed the tech, the player can jab lock after performing the first hit of neutral attack, which can be followed up by a down tilt or down smash.
Hitboxes[edit]
Timing[edit]
Hitboxes | 2-3 |
---|---|
Continuability window | 6-24 |
Interruptible | 22 |
Animation length | 25 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|