Mario (SSBU)/Final Smash
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Overview
Update History
- Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).
- At the start of Mario Finale, nearby opponents will be slowed down for a longer period.
- Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
- The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.
Hitboxes
Timing
Fireballs generated | 5 |
---|---|
Early | 65-104 |
Mid | 105-154 |
Late | 155-224 |
Animation length | 179 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
|