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Mario (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
{{SSB4|Mario}}'s forward smash is an arm thrust that produces a small blast of fire.
{{SSB4|Mario}}'s forward smash is an arm thrust that produces a small blast of fire.
==Update history==
Mario's forward smash received one minor buff in patch [[1.0.6]], which made part of it irreversible. Its sourspot hitbox for all angles was also moved slightly higher. This makes Mario's forward smash one of his two only moves to have ever been changed in game updates, the other being [[Mario (SSB4)/Up tilt|his up tilt]].
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Part of forward smash made irreversible.}}
*{{change|Hitbox 0 Y offset (all angles): 0 → 0.7.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader|stretch=y}}
===1.0.0===
{{HitboxTableTitle|Angled up|32}}
{{SSB4HitboxTableHeader|collapsible=Version 1.0.0}}
{{HitboxTableTitle|Angled up|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=14.7%
|damage={{ChargedSmashDmgSSB4|14.7}}
|angle=361
|angle=361
|bk=25
|bk=25
|ks=103
|ks=103
|fkv=0
|fkv=0
|r=2
|r=2.0
|bn=16
|bn=16
|xpos=-1
|xpos=-1.0
|ypos=0.7
|trip=0
|clang=y
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|rebound=t
|direct=y
|slvl=L
|slvl=L
|sfx=Punch
|sfx=Punch
|xstretch=-3.0
}}
|ystretch=1.0}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=17.85%
|damage={{ChargedSmashDmgSSB4|17.85}}
|angle=361
|angle=361
|bk=25
|bk=25
|ks=99
|ks=99
|fkv=0
|fkv=0
|r=5
|r=5.0
|bn=16
|bn=16
|xpos=5.4
|xpos=5.4
|zpos=-1
|zpos=-1.0
|trip=0
|clang=y
|type=Hand
|type=Hand
|effect=Flame
|effect=Flame
|rebound=t
|slvl=L
|sfx=Burn
|clang=n
|direct=n
|direct=n
}}
{{HitboxTableTitle|Angled side|24}}
{{SSB4HitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSB4|14}}
|angle=361
|bk=25
|ks=103
|fkv=0
|r=2.0
|bn=16
|xpos=-1.0
|type=Hand
|effect=Normal
|slvl=L
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSB4|17}}
|angle=361
|bk=25
|ks=99
|fkv=0
|r=5.0
|bn=16
|xpos=5.4
|zpos=-1.0
|type=Hand
|effect=Flame
|slvl=L
|slvl=L
|sfx=Burn
|sfx=Burn
|xstretch=0.0}}
|clang=n
{{HitboxTableTitle|Angled forward|32}}
|direct=n
}}
{{HitboxTableTitle|Angled down|24}}
{{SSB4HitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSB4|14.42}}
|angle=361
|bk=25
|ks=103
|fkv=0
|r=2.0
|bn=16
|xpos=-1.0
|type=Hand
|effect=Normal
|slvl=L
|sfx=Punch
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSB4|17.51}}
|angle=361
|bk=25
|ks=99
|fkv=0
|r=5.0
|bn=16
|xpos=5.4
|zpos=-1.0
|type=Hand
|effect=Flame
|slvl=L
|sfx=Burn
|clang=n
|direct=n
}}
|}
===1.0.6===
{{SSB4HitboxTableHeader|special=y|stretch=y}}
{{HitboxTableTitle|Angled up|37}}
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|damage=14%
|damage={{ChargedSmashDmgSSB4|14.7}}
|angle=361
|angle=361
|af=3
|afbg=change
|bk=25
|bk=25
|ks=103
|ks=103
|fkv=0
|fkv=0
|r=2
|r=2.0
|bn=16
|bn=16
|xpos=-1
|xpos=-1.0
|ypos=0.7
|ypos=0.7
|trip=0
|yposbg=buff
|clang=y
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|rebound=t
|direct=y
|slvl=L
|slvl=L
|sfx=Punch
|sfx=Punch
|xstretch=-3.0
|xstretch=-3.0
|ystretch=1.0}}
|ystretch=1.0
|xstretchbg=buff
|ystretchbg=buff
|zstretchbg=buff
|i25=0
|i26=15
|i27=0
|i33=0
|i35=0
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=17%
|damage={{ChargedSmashDmgSSB4|17.85}}
|angle=361
|angle=361
|bk=25
|bk=25
|ks=99
|ks=99
|fkv=0
|fkv=0
|r=5
|r=5.0
|bn=16
|bn=16
|xpos=5.4
|xpos=5.4
|zpos=-1
|zpos=-1.0
|trip=0
|clang=y
|type=Hand
|type=Hand
|effect=Flame
|effect=Flame
|rebound=t
|slvl=L
|sfx=Burn
|clang=n
|direct=n
|direct=n
|expand=y
}}
{{HitboxTableTitle|Angled side|37}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSB4|14}}
|angle=361
|af=3
|afbg=change
|bk=25
|ks=103
|fkv=0
|r=2.0
|bn=16
|xpos=-1.0
|ypos=0.7
|yposbg=buff
|type=Hand
|effect=Normal
|slvl=L
|sfx=Punch
|xstretch=-3.0
|ystretch=1.0
|xstretchbg=buff
|ystretchbg=buff
|zstretchbg=buff
|i25=0
|i26=15
|i27=0
|i33=0
|i35=0
}}
{{SSB4HitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSB4|17}}
|angle=361
|bk=25
|ks=99
|fkv=0
|r=5.0
|bn=16
|xpos=5.4
|zpos=-1.0
|type=Hand
|effect=Flame
|slvl=L
|slvl=L
|sfx=Burn
|sfx=Burn
|xstretch=0.0}}
|clang=n
{{HitboxTableTitle|Angled down|32}}
|direct=n
{{SSB4HitboxTableRow
|expand=y
}}
{{HitboxTableTitle|Angled down|37}}
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|damage=14.42%
|damage={{ChargedSmashDmgSSB4|14.42}}
|angle=361
|angle=361
|af=3
|afbg=change
|bk=25
|bk=25
|ks=103
|ks=103
|fkv=0
|fkv=0
|r=2
|r=2.0
|bn=16
|bn=16
|xpos=-1
|xpos=-1.0
|ypos=0.7
|ypos=0.7
|trip=0
|yposbg=buff
|clang=y
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|rebound=t
|direct=y
|slvl=L
|slvl=L
|sfx=Punch
|sfx=Punch
|xstretch=-3.0
|xstretch=-3.0
|ystretch=1.0}}
|ystretch=1.0
|xstretchbg=buff
|ystretchbg=buff
|zstretchbg=buff
|i25=0
|i26=15
|i27=0
|i33=0
|i35=0
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=17.51%
|damage={{ChargedSmashDmgSSB4|17.51}}
|angle=361
|angle=361
|bk=25
|bk=25
|ks=99
|ks=99
|fkv=0
|fkv=0
|r=5
|r=5.0
|bn=16
|bn=16
|xpos=5.4
|xpos=5.4
|zpos=-1
|zpos=-1.0
|trip=0
|clang=y
|type=Hand
|type=Hand
|effect=Flame
|effect=Flame
|rebound=t
|direct=n
|slvl=L
|slvl=L
|sfx=Burn
|sfx=Burn
|xstretch=0.0}}
|clang=n
|direct=n
|expand=y
}}
|}
|}
====Summary====
*{{buff|The sourspot covers more of Mario's arm instead of just his elbow, reducing the point-blank blind spot.}}
*{{change|The sourspot can no longer send opponents behind Mario.}}


==Timing==
==Timing==
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|-
|-
!Animation length
!Animation length
|57
|56
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 20:37, April 5, 2018

Mario forward smash hitbox visualization
MarioFSmashUp.gif
MarioFSmash.gif
MarioFSmashDown.gif
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Overview

Mario's forward smash is an arm thrust that produces a small blast of fire.

Hitboxes

1.0.0

Version 1.0.0
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 14.7% 0 Sakurai angle 25 103 0 2.0 16 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 17.85% 0 Sakurai angle 25 99 0 5.0 16 5.4 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png
Angled side
0 0 14% 0 Sakurai angle 25 103 0 2.0 16 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 17% 0 Sakurai angle 25 99 0 5.0 16 5.4 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png
Angled down
0 0 14.42% 0 Sakurai angle 25 103 0 2.0 16 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 17.51% 0 Sakurai angle 25 99 0 5.0 16 5.4 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png

1.0.6

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Angled up
0 0 0 14.7% 0 Sakurai angle Forwards 25 103 0 2.0 16 -1.0 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -3.0 1.0 0.0
1 0 0 17.85% 0 Sakurai angle Standard 25 99 0 5.0 16 5.4 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled side
0 0 0 14% 0 Sakurai angle Forwards 25 103 0 2.0 16 -1.0 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -3.0 1.0 0.0
1 0 0 17% 0 Sakurai angle Standard 25 99 0 5.0 16 5.4 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down
0 0 0 14.42% 0 Sakurai angle Forwards 25 103 0 2.0 16 -1.0 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -3.0 1.0 0.0
1 0 0 17.51% 0 Sakurai angle Standard 25 99 0 5.0 16 5.4 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Summary

  • Buff The sourspot covers more of Mario's arm instead of just his elbow, reducing the point-blank blind spot.
  • Change The sourspot can no longer send opponents behind Mario.

Timing

Charges between 5-6
Hitboxes 15-17
Interruptible 48
Animation length 56
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible