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Luigi (SSBU)/Down taunt: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|270px|Hitbox visualization showing Luigi's down tilt. {{competitive expertise}} ==Overview== Luigi bashfully kicks the ground....)
 
m (Undid edit by 68.39.128.87: isn't that long)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:LuigiDTauntSSBU.png|thumb|270px|Hitbox visualization showing Luigi's down tilt.]]
[[File:LuigiDTauntSSBU.png|thumb|240px|Hitbox visualization showing Luigi's down taunt.]]
{{competitive expertise}}
==Overview==
==Overview==
Luigi bashfully kicks the ground. The kick is a powerful meteor smash.
Luigi bashfully kicks the ground, powerfully [[meteor smash]]ing anyone hit by it. Being the strongest meteor smash at low % thanks to its high set knockback, it has its uses in competitive play. It is most effective after a ledge regrab, making it relatively useful after a [[ledge trump]]. Its high set knockback combined with SSBU's grounded meteor smash mechanics make it an effective combo starter at any percent.
 
However, the move possesses gaping flaws. It is Luigi's slowest move, coming out on frame 45. It also has a duration of only a single frame and a small hitbox placed at an extremely low angle. These traits make it awkward to execute the attack in practice and renders it highly predictable. The move's low range is also easily beat by disjointed recovery moves like [[Dolphin Slash]].
 
Overall, down taunt is a fringe option that is rarely seen in practice due to sluggish speed and difficulty in landing the attack.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=8
|damage=2.0%
|damage=2.0%
|angle=270
|angle=270
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{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y}}
==Trivia==
*This move has a rehit rate of 8. However, due to its extremely short duration, it never comes into play.


{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}
[[Category:Luigi (SSBU)]]
[[Category:Luigi (SSBU)]]
[[Category:Taunts (SSBU)]]
[[Category:Taunts (SSBU)]]

Latest revision as of 02:48, July 27, 2023

Hitbox visualization showing Luigi's down taunt.

Overview[edit]

Luigi bashfully kicks the ground, powerfully meteor smashing anyone hit by it. Being the strongest meteor smash at low % thanks to its high set knockback, it has its uses in competitive play. It is most effective after a ledge regrab, making it relatively useful after a ledge trump. Its high set knockback combined with SSBU's grounded meteor smash mechanics make it an effective combo starter at any percent.

However, the move possesses gaping flaws. It is Luigi's slowest move, coming out on frame 45. It also has a duration of only a single frame and a small hitbox placed at an extremely low angle. These traits make it awkward to execute the attack in practice and renders it highly predictable. The move's low range is also easily beat by disjointed recovery moves like Dolphin Slash.

Overall, down taunt is a fringe option that is rarely seen in practice due to sluggish speed and difficulty in landing the attack.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 8 2.0% 0 AngleIcon270.png Standard 0 100 180 HitboxTableIcon(False).png 3.0 top 0.0 -1.0 5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Bat SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 45
Interruptible 70
Animation length 69
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox

Trivia[edit]

  • This move has a rehit rate of 8. However, due to its extremely short duration, it never comes into play.