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Luigi (SSBU)/Down taunt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:LuigiDTauntSSBU.png|thumb|270px|Hitbox visualization showing Luigi's down tilt.]]
[[File:LuigiDTauntSSBU.png|thumb|270px|Hitbox visualization showing Luigi's down taunt.]]
{{competitive expertise}}
==Overview==
==Overview==
Luigi bashfully kicks the ground. The kick is a powerful meteor smash.
Luigi bashfully kicks the ground, powerfully [[meteor smash]]ing anyone hit by it. Being the strongest meteor smash at low % thanks to its high set knockback, it has its uses in competitive play. It is most effective after a ledge regrab, making it relatively useful after a [[ledge trump]]. Its high set knockback combined with SSBU's grounded meteor smash mechanics make it an effective combo starter at any percent.
 
However, the move is not without its flaws. It is Luigi's slowest move, coming out on frame 45. It also has a duration of only a single frame and a small hitbox placed low. These traits make it awkward to hit and highly predictable. The move's low range is also easily beat by disjointed recovery moves like [[Dolphin Slash]].
 
Overall, down taunt is a niche option that is rarely seen in competitive play due to its flaws.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 09:49, January 25, 2021

Hitbox visualization showing Luigi's down taunt.

Overview

Luigi bashfully kicks the ground, powerfully meteor smashing anyone hit by it. Being the strongest meteor smash at low % thanks to its high set knockback, it has its uses in competitive play. It is most effective after a ledge regrab, making it relatively useful after a ledge trump. Its high set knockback combined with SSBU's grounded meteor smash mechanics make it an effective combo starter at any percent.

However, the move is not without its flaws. It is Luigi's slowest move, coming out on frame 45. It also has a duration of only a single frame and a small hitbox placed low. These traits make it awkward to hit and highly predictable. The move's low range is also easily beat by disjointed recovery moves like Dolphin Slash.

Overall, down taunt is a niche option that is rarely seen in competitive play due to its flaws.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
0 0 8 2.0% 0 AngleIcon270.png Standard 0 100 180 HitboxTableIcon(False).png 3.0 top 0.0 -1.0 5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Bat SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 8

Timing

Hitboxes 45
Interruptible 70
Animation length 69
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox

Trivia

  • This move has a rehit rate of 8. However, due to its extremely short duration, it never comes into play.