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List of updates (SSBU)/8.0.0 changelog

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< List of updates (SSBU)
Revision as of 13:30, June 30, 2020 by Exlerate6243 (talk | contribs) (Added section on Villager)
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This is the list of known changes in version 8.0.0 of Super Smash Bros. Ultimate.

Mario

  • Mario Finale:
    • Buff Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
    • Buff The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.

Kirby

  • Dash attack:
    • Buff Dash attack has less ending lag (FAF 60 → 52).
    • Buff The clean hit has more knockback scaling (66 → 71).
  • Down smash:
    • Buff Down smash has less startup (frame 10 → 7), with its total duration reduced as well (FAF 54 → 51).
    • Buff It has more knockback scaling (89 → 94).
  • Buff Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).
  • Buff Back aerial's sweetspot has more knockback scaling (100 → 104).
  • Buff Stone deals more knockback (65 base/70 scaling → 69/76 (aerial), 24 scaling → 30 (shockwave)).

Marth

  • Buff Down smash's tipper deals more knockback (50 base → 57 (hit 1), 88 scaling → 92 (hit 2)).
  • Buff Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.

Villager

  • Buff Neutral attack has received several changes to connect more reliably:
    • Buff Both hits have higher hitstun modifiers (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).
    • Buff The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
    • Buff The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
    • Buff The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).
  • Up tilt:
    • Buff The move grants intangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
    • Buff The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.
  • Buff Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.
  • Buff Up aerial deals more base knockback (30 → 40).
  • Buff Down aerial has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 46 → 43).
  • Timber:
    • Buff The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).
    • Buff The axe deals more base knockback (30 → 36) and shield damage (6 → 9).
    • Buff The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.
  • Bug fix Lloid Jacket fixed.

Wii Fit Trainer

  • Buff Down tilt launches at a lower angle (55° → 40°). This drastically improves its utility overall, as it now has KO potential and can set up edgeguards.
  • Buff Up smash has less startup (frame 14 → 11), with a consequently shorter total duration (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).
  • Buff Down smash has less ending lag (FAF 52 → 47).
  • Buff Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7), and autocancels earlier (frame 25 → 23).
  • Buff Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).
  • Wii Fit:
    • Buff The final silhouette has more knockback scaling (123 → 128).
    • Buff The final silhouette has larger hitboxes overall (20u/3u/10.3u/9u → 23u/6u/10u).

Corrin

  • Forward smash:
    • Buff It has gained a shieldstun multiplier of 1.6×, making it harder to punish.
      • Bug introduced This multiplier is coded only on the tipper hitbox, but is incorrectly applied to all hitboxes of the move.
    • Buff The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
    • Buff The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.
  • Buff Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).
  • Buff Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.
  • Buff Up aerial deals more damage (9% → 10%) with knockback scaling not fully compensated (99 → 97), improving its KO potential.
  • Dragon Lunge:
    • Buff The thrust has less ending lag if it doesn't pin to a surface (FAF 42 → 38).
    • Buff Both kicks' clean hits have more knockback scaling (90 → 98).
    • Buff Jumping out of the pin has much less ending lag (FAF 40 → 30).

King K. Rool

  • Buff Belly Super Armor has more durability (14.01 HP → 18.01 HP), allowing it to withstand stronger attacks such as Falcon Punch from full durability, and improving its overall reliability. Considering the armor splitting damage between itself and King K. Rool, it's got effectively 36.02 HP.
  • Dash attack:
    • Buff The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).
    • Buff The clean hit has a longer duration, with the late hit's duration reduced accordingly (frames 7-11 (clean)/12-25 (late) → 7-14/15-25).
  • Buff Up smash's first hit deals more damage (15% → 17%) without full compensation on knockback (32 base/95 scaling → 31/90), improving its KO potential.
  • Buff Pummel has a larger hitbox (7u → 8u), allowing it to connect more consistently.
  • Buff Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.
  • Buff Crownerang has an increased armor threshold (6% → 12%).