Link (SSBU)/Neutral special
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Overview
Update History
- Arrows from Bow and Arrows travel a longer distance (40 frames → 46).
Hitboxes
Projectile
The arrows' true base damage is specified in their parameters, and ranges from 4% to 12% based on charge. More specifically, their damage output is equal to 4 + 8 * (charge frames / 60)
, rounded down. When firing a double arrow, this amount is multiplied by 0.8× for each, also rounded down, allowing them to deal from 6% to 18% total.
Item
Per the item throw damage formula, the damage of a thrown arrow is equal to 1 - 0.4 + throw speed * 0.8
.
Timing
The move reaches full charge with at least 36 charge frames.
Charges between | 15-16 |
---|---|
Arrow (from release) | 15-60 (1-46) |
Interruptible (from release) | 45 (30) |
Animation length (from release) | 66 (51) |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Parameters
Move
The charge time of 60 frames is only used for the arrows to scale in damage and speed; with at least 36 charge frames, the move immediately skips to full charge.
Total charge time | 60 frames |
---|---|
Maximum hold time | 180 frames |
Firing angle | 2.5° |
Firing angle for second arrow | 2.3° |
Delay between shooting two arrows | 3 frames |
Arrow
Projectile lifetime | 46 frames (2.0.0 onward) 40 frames (before 2.0.0) |
---|---|
Uncharged speed | 2.6 |
Fully charged speed | 10 |
Speed multiplier for second arrow | 0.9 |
Uncharged damage | 4% |
Fully charged damage | 12% |
Damage multiplier for double arrow | 0.8 |
Gravity | 0.054 |
Minimum stick angle | 9° |
Lifetime stuck on a surface (single) | 180 frames |
Lifetime stuck on a surface (double) | 120 frames (first) 30 frames (second) |
Lifetime lodged in an opponent | 5 frames (head) 30 frames (other) |
Item throw lifetime | 40 frames |
Can pierce opponents? | No |
|