Hitbox visualization showing Kirby's down aerial.
Hitbox visualization showing Kirby's down aerial, when landing.

OverviewEdit

A corkscrew dropkick. It has the slowest startup of Kirby's entire moveset on frame 18, but it has low ending lag. It consists of multiple hits, with the final hit being able to meteor smash. It has a landing hitbox on Kirby's sides that launches at a 60 degrees angle, which makes it a useful combo starter. It also has a large initial autocancel window. In spite of its low ending lag and ability to meteor smash in the final hit, it is unsafe on shield (being -12) and the final hit being unable to KO characters such as Jigglypuff near the ledge offstage at 155%. Other aerials such as his neutral air or forward air possess faster frame data, stronger knockback, wider combo opportunities, and more versatility in general. In short, while serviceable against characters with bad recoveries and for starting combos, other aerials outclass down aerial in most aspects.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
0 0 0 1.3% 0   Standard 20 100 0   6.0 top 0.0 -2.4 to 2.3 3.0 to 0.5 0.8× 1.2× 0%               Kick   All All            
Hit 6
0 0 0 2.0% 0   Standard 20 110 0   5.6 top 0.0 -2.5 to 0.0 2.4 to 1.2 1.0× 1.0× 0%               Kick   All All            
Landing
0 0 0 2.0% 0   Standard 0 100 40   5.4 top 0.0 3.2 4.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 0 100 40   5.0 top 0.0 3.2 -4.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-17
Hits 1-5 18-19, 21-22, 24-25, 27-28, 30-31
Hit 6 34
Ending autocancel 48-
Interruptible 55
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Hitboxes 1-3
Interruptible 17
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible