OverviewEdit
King K. Rool rears up and slides his arm around, sending opponents away to relieve pressure. The hitboxes roughly match the animation, which makes it easier for players to predict whether the attack will land. As with many of King K. Rool's attacks, the range of this attack is quite wide, allowing it to be effective at preventing tech chases. The 2nd hit is also quite quick for a floor attack of this nature. It should be noted that with 80 base knockback, as with most floor attacks, it will always send into tumble.
HitboxesEdit
TimingEdit
Intangibility | 1-23 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 22-23 |
Interruptible | 46 |
Animation length | 54 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|