SSBU Icon.png

King K. Rool (SSBU)/Floor attack (back)

Hitbox visualization showing King K. Rool's front-fallen floor attack.

OverviewEdit

King K. Rool rears up and slides his arm around, sending opponents away to relieve pressure. The hitboxes roughly match the animation, which makes it easier for players to predict whether the attack will land. As with many of King K. Rool's attacks, the range of this attack is quite wide, allowing it to be effective at preventing tech chases. The 2nd hit is also quite quick for a floor attack of this nature. It should be noted that with 80 base knockback, as with most floor attacks, it will always send into tumble.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 -18.0 to -6.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 18.0 to 6.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-23
Hit 1 19-20
Hit 2 22-23
Interruptible 46
Animation length 54
                                                                                                           
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible