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King Dedede (SSBU)/Up special

< King Dedede (SSBU)
Revision as of 17:27, December 22, 2022 by CanvasK (talk | contribs) (Undid edit by 76.226.68.43: No useful information. Should be more info than in the parent table)
THE SUPER......DEDEDE...JUMP! Along with super armor and intangibility frames.
Hitbox visualization showing King Dedede's up special, Super Dedede Jump.
Landing hitbox and star starting location
Hitbox visualization showing King Dedede's up special, Super Dedede Jump, when landing.
Hitbox visualization for King Dedede's Super Dedede Jump stars
Hitbox visualization showing King Dedede's stars from Super Dedede Jump.
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Overview

Update History

  3.0.0

  •   Gordo Boosted Super Dedede Jump was removed.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Falling
0 0 0 15.0% 3.0   Standard 60 90 0   9.8 top 0.0 7.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 3.0   Standard 60 80 0   8.5 top 0.0 7.0 0.0 1.0× 1.0× 0%               Kick   All All            
Landing
0 0 0 12.0% 3.0   Standard 105 70 0   10.0 top 0.0 8.0 0.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 12.0% 3.0   Standard 100 82 0   11.0 top 0.0 8.0 10.0 1.0× 1.0× 0%               Dedede Hit   All All            
2 0 0 12.0% 3.0   Standard 100 82 0   11.0 top 0.0 8.0 -10.0 1.0× 1.0× 0%               Dedede Hit   All All            
Landing stars
0 0 0 5.0% 0   Standard 8 65 0   3.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

Timing

Hitbox duration for falling reflects using the move on a flat platform. It will last longer if landing lower than where the starting point and shorter if landing higher. It lasts forever if Dedede doesn't land.

Body intangible 18-21
Feet intangible 18-21, 69-
Super Armor 22-34, 69-76
Falling hitboxes 69-80 (ground level)
Landing hitboxes 3-4
Stars 5-24
Interruptible (landing) 61
Animation length (landing) 60
Stars                                                                                                                                                                                                                                                                                         
Hitboxes                                                                                                                                                                                                                                                                                         
Body                                                                                                                                                                                                                                                                                         
Feet                                                                                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
Loop point
 
Intangible
 
Armour
  
Prop event
 
Interruptible